The 0.7.2 beta is here and with it comes mod support!
Check out the following post for more info on getting started with creating mods:
Creating Mods for SimpleRockets 2
The website has also been updated so that you can easily share your mods with the community:
https://www.simplerockets.com/Mods
FEATURES
- Mod Support
TWEAKS
- Music tracks no longer loaded when music volume is set to zero
BUG FIXES
- Fixed a bug where the ion engine would consume fuel even without battery.
- Fixed a bug where the fuel tanks would report the wrong height when resizing vertically.
- Fixed a bug in the Settings dialog where the contents in the scroll view would overflow when the resolution was changed.
- Fixed a memory leak in the designer related to part icons.
- Fixed a bug that would cause the game to revert to native resolution during loading screens for some players.
Changes Since 0.7.2.0
- Fixed a bug in the Settings dialog where the contents in the scroll view would overflow when the resolution was changed.
- Added a gyro power consumption property for Pedro16797
- Several error handling improvements regarding the loading of subassemblies. This fixes a bug in which the game could fail to start when there is a subassembly that is not in the subassembly category and has a part type that cannot be found.
- Fixed a bug where mods would fail to save if the mod project contained two materials with the same name.
- Fixed a mod project bug where non-part-XML TextAssets could not be saved with the 'Save Selected Assets' button and made a tweak to prevent saving duplicate assets with that same button.
- Updated designer part icons so that they can be loaded from the file system without being auto-generated or they could be loaded from a mod's resources (auto-generation is still the default). This is controlled via the "iconType" and "iconPath" attributes on a "DesignerPart" element. Icon type can be "Auto", "File", or "Resource".
- Fixed a memory leak in the designer related to part icons.
- Fixed a bug with the part model importer not setting up the test material on models in mod projects.
- Updated the mod tools to include XML files containing information about the hierarchy and components for stock part prefabs.
- Updated the part modifier script generation to specify the modifier type id, prefixed with the mod name to avoid any conflicts in the future.
Changes Since 0.7.2.1
- Fixed a bug that would cause the game to revert to native resolution during loading screens for some players.
- Subassembly icon generation (when not using the subassembly category) will now use all parts in the subassembly rather than just the first.
- Changed the invalid XML character handling when prefixing custom part modifiers with the mod name in XML.
- Fixed a bug in which two instances of a GameMod object could be created during initialization of a mod.
@DPSAircraftManufacturer In work