We've got a new beta ready that has one major new feature and several bugfixes/tweaks, and a decent amount of modding related changes.
If you've ever played SR2 and found yourself wondering how on earth we had the gall to release this game without proper landing gear, this is the update for you! We've added a highly configurable landing gear part which allows changing all the regular wheel settings you'd expect, along with a bunch to allow you to change the physical characteristics/looks of the gear.
To get the beta right+click on SR2 in your Steam library, then go to Properties->Betas->Then select the "Beta - Public Beta Testing" branch. You may need to restart Steam to get it to update.
FEATURES
- Configurable landing gear
- Known Issues
- Slant angle causes gear to become detached in flight scene.
- No retraction sound.
- Detached wheels' RPM can spike if it touches the ground, and cause tire squealing sound.
- Known Issues
TWEAKS
- Downloading a plane while not in the designer scene no longer loads your previous designer craft prior to loading the downloaded craft.
- SimpleAirways craft has been updated w/new landing gear
- Known Issues
- Rear gear tilt forward during braking and reduce braking effectiveness.
- Known Issues
BUG FIXES
- Fixed a bug with extra lights (used in designer) not applying the detail textures to parts.
- Fixed a bug where deleting a stage in the staging editor would not update the performance analyzer.
- Fixed a bug where the center of thrust would not recalculate when the altitude was changed in the performance analyzer.
- Fixed a bug where an engine's thrust would not be included in the performance inspector during flight if the engine was not activated via stage activation.
- Fixed a bug where the exhaust plume could look overexpanded in a vacuum.
- Fixed a major memory leak when leaving the flight scene.
MODDING
- Upgraded to Unity 2018.4.3f1. Modders should also upgrade.
- Updated mod tools with support for adding custom fuel types, rocket engines, and rocket engine nozzles. See notes at "Assets\Content\Craft\Parts\RocketEngines_Help_ Rocket Engines.txt". Note: the Propulsion.xml file and help text file only get created when clicking the 'Start Creating Mod' button. Known Issue: Textures are not properly supported yet, but a solution is in work and should be ready in the next update.
- Marked 'IsModRequiredForFlightState' as virtual on the GameMod base class.
- Fixed a bug where creating a new subpart via the part manager would not auto-reference the new subpart script.
- Added IInspectorPanel.RebuildModelElements() to clear and rebuild the inspector panel based on its current model.
- Added 'IUserInterface.AddBuildInspectorPanelAction' and 'IUserInterface.RemoveBuildInspectorPanelAction' for hooking in to and extending the inspector panels (script based UI's like the Performance Analyzer and Flight View windows). Added 'IUserInterface.InspectorPanelLoading' and 'IUserInterface.InspectorPanelLoaded' events.
- Added 'IXmlLayoutController.OnLayoutRebuilt' and 'BuildUserInterfaceRequest.AddOnLayoutRebuiltAction' for hooking in and executing code after a UI has been rebuilt.
- Updated mod tools & API to support custom mod settings, accessible to the user via the game's settings dialog. A 'ModSettings' class will be created when clicking the 'Start Creating Mod' button in the mod builder window. View the commented out code to get started with adding custom settings to your mod.
- Added a StagingChanged event to the CraftPerformanceAnalysis as well as a property for setting the atmosphere sample.
@MarioG hello?
Can't wait for the landing gear in this update! I was gonna upload my Endeavor Rocket Plane but I'm gonna wait for the update first since it'll have the new landing gear that I can use instead of my sort-of-fragile custom landing gear.
51st comment
Got ya ok jw@MarioG
@Planefun just Real engines and some others
I was seeing if u were working on any major projects lol that’s all. @MarioG
👌 @Spikerya
@NoName101 I am trying to be, I check in like once a month to see progress
@MarioG I know what it feels like with everyone asking one thing, we get that on simpleplanes with multiplayer- but I wasn't asking about when was it coming out, I was staring that I was still waiting.
@Planefun I wasn't asking. It was a statement. Don't jump to conclusions that aren't there.
@Planefun ?
You working a space plane...@MarioG
@Mod ok, sorry then
@Spikerya for the love of god its not bc of pc master race or whatever idc about that, its that all thats been happening is constant “android when?” “IOS when?” And the community is a bit annoyed, i more than anyone want an iOS version, but the devs have made an FAQ anwsering this question, and yet all i hear is “ios when” “android when” and someone linking them to the FAQ. Thats why, this isnt about pc master whatever or stop bc i dont want ios.
It’s not I’m offended, It’s about respect and civility. You treat other as you wanna be treated. The point that ppl are making is that we sick of ppl asking about mobile. That all we are we are saying. I don’t think we are asking to much, are we? Geez y’all make this out to be something it doesn’t need to be. I’m just making a valid statement. Ppl have made forum post about ppl asking and that it needs to stop. @mod @PurpleSeba888
Don’t feed into this please. It’s will be handled by the Mods.@PurpleSeba888
@Planefun yet you're extending it by even replying to it like that? If you don't want drama then don't start anything you can't handle. Don't like the heat? Get out of the kitchen.
Dude knock it off, we don’t need drama here on this site. This is a peaceful community. I’m not going to feed into this comment our your post
@Spikerya
@MarioG @NoName101 @Planefun I'm stuck playing SimplePlanes and wishing every second that we had the same parts or even similar parts and just saying I'm no noob when it comes to building or knowing how to build so this veteran of 4 years on SimplePlanes is tired of ya'lls overcompensation of PC master race ideals pushed on me. Plus I didn't ask, I just stated I was still waiting while all of you are clearly getting a head start. Don't start with me.
@Mod so it looks like it's useful to have a mod called mod xd
@legohelobilly Hey, no need to tag me for that, I can't do anything concerning that, and tagging @dev doesn't do anything. :D
I think that would be a good idea though! I've already used that feature from SP a few times to make some nice screenshots and smooth out some models I've made. Very fun indeed.
@MarioG I agree MarioG!
@mod, @Dev, will you add the option of converting the craft file of obj, etc...
@yopo I believe we should also have other landing gear types like apollo types etc
@danthecoloradan It also happens to me, but just when I use Steam's in-game web browser, when browsing in Chrome, nothing happens.