We just released an update for SimpleRockets 2 that includes planetary rings for Urados, auto-pilot control for airplanes using the nav sphere, and several designer enhancements.
Here are the new features:
FEATURES
- Added auto-pilot functionality for airplanes so they can now be controlled by the nav sphere. Important info about airplanes and auto-pilot
- Added ring system to Urados.
- Added the ability to group/weld parts together in the designer.
- Added Part Connections panel that allows manually editing connections between parts.
- Improved re-entry effects with camera shake, audio, and "intense" music track.
- Enabled realtime reflections on MacOS
- Added "Default" option to Overall Quality Setting, which resets all quality settings to their default values.
- Added option to show all parts in the search panel in the designer.
- Added context menu option to Resume Crafts list view to remove all non-resumable crafts.
- Added option to assign brake and throttle to wing control surfaces because u/pedro16797 asked for it.
TWEAKS
- When creating a new craft in the designer, it will prompt you if you want to build a rocket, or a plane.
- Added warning when saving/loading crafts which are set up as a rocket, but appear to be an airplane.
- Improved error handling when loading a craft and part modifiers fail to load.
- Allow keyboard input in spinner elements in part properties on mobile if the tinker panel is enabled.
- Mobile won't bind 1-2 finger taps or dragging to an input.
- Added a popup on mobile the first time you open control settings dialog, stating that you don't need extra peripherals, but can bind them there.
- Default Android devices with mid range GPUs to 75% resolution scale.
- Default iOS device with low end range GPUs to 75% resolution scale.
BUG FIXES
- Fixed an issue with the sun being visible through planets
- Fixed a bug where crafts could be slightly inside the ground when loaded into the flight scene. Note: This does not fix the bug related to custom launch locations.
- Fixed bug with Landing Gear which could cause it to act like it is under-water if the landing gear has the bay disabled, and to lose velocity upon reload when quick-saving/loading.
- Fixed a bug where AGL could be incorrectly reported for some custom planets
- Fixed a bug with incorrect lighting at the launch site under certain conditions.
- Fixed a bug with the 'Retry' button failing to work correctly in some circumstances.
- Fixed a bug that could cause tire tracks to shift positions under certain circumstances.
- Fixed a bug that caused tire tracks to change positions when entering warp
- Fixed bug that prevented nearby craft switching when the current craft is destroyed.
- Fixed a bug where wheels failed to register as in contact with the ground, preventing the entering of warp mode.
- Reduced flickering of the foamy shorelines
- Fixed a bug where a fuel tank would not correctly indicate that it was empty in some cases.
- Improved precision of fuel code to prevent bugs related to unpredictable fuel usage.
- Fixed an issue with the depth of field effect not working on mobile devices.
- HDR related settings (HDR/Bloom/Re-entry) are now disabled on Android devices that do not support HDR textures.
- Fixed the launch steam showing up as untextured gray blobs on some Android devices.
- Fixed a bug where redoing all undo steps would not restore the craft exactly as it was before the player had clicked Undo.
- Fixed landing gear icon in the designer.
- Fixed a bug where image effects such as contrast, saturation would be reset after switching to the map view and back to the flight view.
- Invalid collision related warnings are no longer logged when loading some crafts (typically involving pistons).
- Fixed an issue with shadows disappearing for solar panel arrays
- Fixed an issue where the camera would bob up/down quickly when quickly rotating view sideways.
- Fixed bug where test dummy could float in the air after craft has exploded.
- Fixed bug causing errors after craft is destroyed that has test dummies.
- Fixed a bug where a rocket engine would not update the fuel tank's fuel type if connected through an intermediary part with its fuel line option enabled.
- Fixed a bug where the look at command pod option on cameras would not work in some cases when the camera part was detached.
- Fixed a bug where velocity could overflow if it was larger than 2^31-1.
- Fixed a bug where water physics used incorrect calculations for parts scaled via the tinker panel.
- Heading lock via input based activators should now only function for the player's current craft.
- Fixed a bug where the game would continue to show active engine thrust and camera shake even after the engines ran out of fuel.
MOD SUPPORT
- Added the following events
- ModApi.Craft.Parts.PartType.CreatedPartModifiers
- ModApi.Craft.Parts.PartType.CreatingPartModifiers
- ModApi.Craft.Parts.PartModifierData.Created
- ModApi.Craft.Parts.PartModifierData.Creating
- ModApi.Craft.Parts.PartModifierData<T>.CreatedScript
- ModApi.Craft.Parts.PartData.Created
- ModApi.Craft.Parts.PartData.Creating
- ModApi.Design.IDesigner.PartAdded
- Assets.Scripts.Design.DesignerScript.PartAdded
- Assets.Scripts.Craft.CraftBuilder.CreatedBodyJoint
- Assets.Scripts.Craft.CraftBuilder.CreatingBodyJoint
- Assets.Scripts.Craft.CraftBuilder.CreatedBodyScript
- Assets.Scripts.Craft.CraftBuilder.CreatingBodyScript
- Assets.Scripts.Craft.CraftBuilder.CreatedCraftScript
- Assets.Scripts.Craft.CraftBuilder.CreatingCraftScript
- Assets.Scripts.Craft.CraftBuilder.CreatedPartGameObject
- Assets.Scripts.Craft.CraftBuilder.CreatingPartGameObject
- Assets.Scripts.Craft.CraftBuilder.CreatedPartGameObjects
- Assets.Scripts.Craft.CraftBuilder.CreatingPartGameObjects
- Added a button to create a new part texture style on the part style set inspector.
- Assets.Scripts.Game changed from internal to public.
- Added electricalConsumption attribute to RocketEngine modifier.
please add the multiplayer!!!!!
@wwwNews222com But thnx I will try my Best X)
@Tully2001 okay I will
@wwwNews222com in 2 months I got 1260 points
@wwwNews222com btw. I don’t care how many points you have. You act like a fool, please stop and try to make better crafts. I’ve already landed a giant base on mars; it’s even bigger than your ship. Not that that matters, but most of us have done greater things than that. So you have nothing to brag about, you should rather spend your time in making nicer crafts.
@wwwNews222com
@Tully2001 what is your opinion?
(Please Read the short conversation)
@wwwNews222com Respect the Mods, they play by the rules.
Can you add a new type of landing gear for landers, I know you can make custom landing gear but I’m not that great with roters, pistons, e.t.c
Quick question, will you ever add in death lazers, with a Z?
@KirRu I agree. Sometimes it is just so fun to blow stuff up
Maybe a detachable warhead with certain modifications like explosion type, (nuclear, TNT etc...) and size
The only thing i cant do there is send bug report even with good connection
Can you add weapons from simple planes to the simple rockets in the next update?
@wwwNews222com all he did was try to calm you down
I have a suggestion for the game. A nuclear pulse engine. Basically it’s an engine that shoots a nuke out the back, the nuke detonates, and the shockwave propels the craft forward. Or solar sails. Or maybe lasers. Just a suggestion.
I think setting input to an action group is broken.
will there be any more updates with new building parts?
@Kell Oh that makes so much more sense, Thank you!
You need to actually fly there. It does not appear in map view. Or your settings are too low. @PositivePlanes
I have a problem, When I go into the game, It says I'm in the 0.8.201 version, But I don't see the rings for Urados, All the other features in the update are included, But I can't see the rings, I even put on highest/graphic/image effects on. P.S, I'm on android
Love the rings!
Does this mean beams can be gerders?
oh yes, it's finally out
Okay thanks
@Kell
Im here!
Check in your App Store @blam0001