The highly requested light part is now available in the newest update for SimpleRockets 2. Nathan and Kevin worked this part and they went above and beyond. There are actually two separate parts: a spotlight and a beacon light. The spotlight part has several customizable features that make it really easy to work with. It has settings for Extension Distance, Rotation, Spotlight Angle, Range, and Intensity.
The beacon light has options to customize its blink pattern, such as Blink Style, Blink Frequency, and Blink Offset. Also, you can change the color of a beacon light or spotlight by changing its Primary color with the Paint Tool.
Some care should be taken with the new spotlights as too many can cause the game's performance to suffer as additional lights in the scene require the GPU to do a lot more work.
Features
- Added Quick Mirror, Mirror Selected Part, and a new Mirror Tool to help simplify building aircraft.
- Added a Light part and a Beacon Light part
- Added a new quality setting "Quality->Craft->Max Craft Lights" to limit the number of active lights at any given time. Lights can be costly to performance, so this can be used to reduce the impact. Priority is give to the most recently activated lights.
- Added a new quality setting "Quality->Shadows->Craft Lights Cast Shadows" to enable/disable shadow casting by craft lights. Shadows are very costly to performance, so we recommend turning this off unless your device can handle it well.
- In flight, a right mouse click on a part toggles that part's activation state and a middle mouse click on a part toggles camera focus on that part.
Tweaks
- Reorganized the Gizmos part category in the designer
- Performance enhancements to drag calculations.
- Removed "AutoDiscrete" from wing/fin input options.
- Several bug fixes and modding enhancements.
The full release notes can be found here
All the lights possible are like in KSP when they say “MORE BOOSTERS” but in this case it’s “MORE LIGHTS”
@AndrewGarrison I believe this update might have broken electrical consumption. I updated my unity mod package and throttle consumption seems to work fine but motors that consumed electricity before the update no longer do
@Straylight it is planned, it's going to take a while though. You can make planets through the xml files but it's not easy at all
Any planet builder to come? I'm ready even to buy it.
@SassyBoi you have to use the brush tool
Why i can't change color of the light on mobile??
Thanks key you helped me understand
@SelectAKey I don't understand.
@Therocketdudeishere volume of users on SP site made the change. So SR site has all of that and then some
@SassyBoi need beta
Andrew why is there a limit to the posts of the rockets just why it makes no sense to me
@PilotJony np
@Yousefelafyfy yes I figured.
@PositivePlanes Thanks it works now
@Starmang10
Just add motor then light source on it .
Amazing work 👍
why i can't update it on Google Play Store?
@zwyhhh 疯了?
@zwyhhh ??
@PilotJony sake issue
PARTY!!!!
@Starmang10 @Kell "Supported InputControllers: LightRotation, LightExtension" not sure if those can make that happen
Will you continue killing SimplePlanes with this new update for SR2?
(I'm just kidding, great update xD)
Loving being on beta
中国人真苦逼