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If it didn't knock your socks off when SpaceX recently landed their twin, orbital boosters simultaneously, then I can only assume that you weren't wearing socks in the first place.
When we started watching it here at the office, I really wasn't sure what to expect, but my armpits were sweating profusely...which could only mean that they felt disaster was imminent. How could you blame them when Elon Musk himself said: "I'll just be happy if it clears the pad and doesn't blow the pad to smithereens." I was glad to see those gorgeous, marvels of engineering touch back down safely at Kennedy Space Center. I was also glad that I keep a few crates of old spice here at the office, under Nathan's desk.
So, what better way to show off the new landing legs in SR2 than to take inspiration from SpaceX and land an orbital booster on the launch pad?
Like many other parts in SR2, the landing legs can be resized in the designer and their deployed angle and deployment speed can be tweaked as well. You can also tie them to an activation group, so you can deploy and retract them as much as your heart desires.
Here are the details:
- Mass: 30kg to 275kg (66lbs to 606lbs)
- Price: $15k to $50k
- Deployed Length: 2m to 10m (6.5ft to 32.8ft)
- Deployed Angle: 30° to 60°
#prayformaincore
same as KSP!
For landing on the moon I just put on unbreakable parts and lam into the moon. (Space flight simulator)@AceDAVE3000
@Jerba Yeah I do that but nothing beats 3D
Just use the map view and once you get close enough to a planet use the parachute or just slowly burn your way down or on moons just burn down.@AceDAVE3000
@Jerba I have played that game it is very hard to land i have only manage it once due to it being 2D and not seeing the ground but in KSP I have landed hundreds of times because i could see the ground trust me it is easier
Spaceflight simulator iOS @AceDAVE3000
@Jerba I meant what game
?@AceDAVE3000
Question what were you landing one on.@Jerba
Yea I know how to land a rocket. @AceDAVE3000
@Jerba It really is not hard i swear just go in the opposite direction and burn (of course in SR it was hard to land because it was 2D but in 3D it is like eating a cake no joke
If you don't put them to an activation group, will they only deploy once? Also, are parachutes reusable?@AndrewGarrison
If you didn't realize by now, some people can't land a rocket that well, including me.@AceDAVE3000
Why does it bounce
I mean it’s a REALLY great idea to put this in SR2
Wow is this a Space X patent, hopefully not.
Learn what commas are. @AceDAVE3000
You guys are so lazy autopilot really, there is no feeling like landing the rocket completely on your own autopilot would take away the fun something we do need is a navball you fly blind without it and have no clue what direction you are facing without it
If you are planning to add an autopilot then you could add like the mechjeb thing ascend guidance, manuever planner and landing helper that would be alot hseful because its always hard to control
Are you going to add a variant that allows the legs to look like the original Interplanetary Transport System's legs? @AndrewGarrison
Also, can there be autopilots so that the booster cores can land without the player having to control them? This would be helpful if the player needed to control the main spacecraft.
@robloxweponco june-may 2019
Hope theres not glitch like in SR1 the glitch was when im landing on smoon the landing gear was sucked into smoon's surface :P
Cool
Well! I like this!
@JellyBean456 I was saying that to @robloxweponco because he misunderstood a comment before!