Tidally locked habitable blanet orbiting around Vetiea.

The day side is covered in oceans, while the night side is filled with ice.

The vegetation is black so the plants can absorb more light from Vetiea's accretion disk.

The clouds are huge so they protect the surface from the radiation coming from Vetiea.

The blanet has a noticeable lack of ice poles.

GENERAL INFO

  • Created On: Windows
  • Game Version: 1.0.909.1

CHARACTERISTICS

  • Radius: 5,236 km
  • Sea Level: 7,500 m
  • Surface Gravity: 8.9 m/s
  • Rotational Period: N/A
  • Escape Velocity: 9.65 km/s
  • Mass: 3.66E+24kg

Atmosphere

  • Height: 65 km
  • Scale Height: 9,429 m
  • Surface Air Density: 1.200 kg/m3
  • Surface Temperature: 283 K

EQUIRECTANGULAR MAP


5 Comments

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  • Profile image
    13.6k Tallisar

    @VerySmarte Oh nice

    one year ago
  • Profile image
    2,290 verysmar

    @AK5Z The biomes were made by using appling a noise modifier on top of the default biome modifier, then i just applied a get position modifier on the pass for the ice biome, concentrated in the x axis

    one year ago
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    13.6k Tallisar

    @VerySmarte But how?

    one year ago
  • Profile image
    2,290 verysmar

    @AK5Z I used a perlin fractal noise with axial twist domain warping for the clouds, and for the terrain i just made 2 biomes (one for the ice part and one for the rest of the planet), and then used the get position noise and concentrated the ice biome to only exist on the west side of the planet

    one year ago
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    13.6k Tallisar

    How did you make the clouds and the terrain? Especially the ice part?

    1.1 years ago

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