TRAPPIST-1d - Alternate Variant 2/2
Eyeball planet with a large difference between the hot and cold sides.
directly based off of this artist conception:
also, side note: this and the Alt 2 (maybe Alt 1 too) version of planet F are buggy, their original rotation does not align with the tidal locking, despite me setting it as such, idk why only these 2 bug but it's hella annoying
GENERAL INFO
- Predecessor: Astoria I (backup)
- Successors 1 post(s)
- Created On: iOS
- Game Version: 0.9.906.0
CHARACTERISTICS
- Radius: 4,995 km
- Sea Level: 0 m
- Surface Gravity: 4.7 m/s
- Rotational Period: N/A
- Escape Velocity: 6.88 km/s
- Mass: 1.77E+24kg
Atmosphere
- Height: 173 km
- Scale Height: 25 km
- Surface Air Density: 1.275 kg/m3
- Surface Temperature: 286 K
EQUIRECTANGULAR MAP
11 Comments
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2,237 Luckwut
@Zenithspeed What i meant is making a new save with your system selected, and play it. I always did that every time i change something on System editor.
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26.8k Zenithspeed
i can't, the system uses real-world data that i painfully had to calculate (degrees to radians) and would take me hours to get it to the original config
@Luckwut -
2,237 Luckwut
@Zenithspeed Maybe try making a new game with that system. The game maybe doesn't update the system with new planet configuration.
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26.8k Zenithspeed
it's not that, i set it to negative already
it just goes sideways when playing, rather than facing correctly when in PS system editor
@Luckwut -
2,237 Luckwut
After clicking Tidal Lock, try adding "minus (-)" to the day length numbers. Sometimes Tidal locking makes celestial body rotate outward.
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@Zenithspeed np, glad i can help :)