790 downloads
Auto Credit Based on HelixX's Casitsa

A tortured large world with little vegitation and colossal deserts.

The sea level is low and temperatures are high due to a catastrophic greenhouse effect caused by runaway evaporation of water (more heat, more water evaporated, more heat trapped etc)

The world, even if it wasn't dying currently, would have died within 0.5 to 1 billion years due to the cooling of it's interior and subsequent shut-down of its magnetosphere causing Ozone levels to plummet and UV radiation to kill all life.

The planet is tidally locked, meaning one side is always Saldis. This causes massive storms to form on the "day" side from evaporation of water. Due to the cold of the "night" side the clouds condense into rain and snow at the day-night boundary. Not much heat is transfered to the "night" side.

GENERAL INFO

  • Predecessor: Casitsa
  • Successors 1 post(s)
  • Created On: Windows
  • Game Version: 0.9.906.0

CHARACTERISTICS

  • Radius: 875 km
  • Sea Level: 0 m
  • Surface Gravity: 3.4 m/s
  • Rotational Period: 14h
  • Escape Velocity: 2.45 km/s
  • Mass: 3.93E+22kg

Atmosphere

  • Height: 85 km
  • Scale Height: 12 km
  • Surface Air Density: 5.211 kg/m3
  • Surface Temperature: 373 K

EQUIRECTANGULAR MAP


8 Comments

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    14.7k Tallisar

    this is probably this most interesting planet and probably the best planet I had ever seen form a terrestrial template. neat job!

    1.2 years ago
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    sad planet story

    +1 2.6 years ago
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    3,161 HelixX

    @SocialistRepublicKarelia and it resets when objects are updated/replaced....

    2.6 years ago
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    @HelixX I don’t know why it always gives us opposite rotation way.

    2.6 years ago
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    @HelixX bruh we can change it through planet studio, just click the tidal lock button and add a “-“ before the number given.

    2.6 years ago
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    3,161 HelixX

    @SocialistRepublicKarelia I hate my life

    2.6 years ago
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    however it's not tidally locked, 14h day lenth

    +1 2.6 years ago
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    3,161 HelixX

    Updated the surface so that it isn't so spiky

    2.6 years ago

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