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A small, frigid celestial body covered in partially cracked ice, It lacks visible craters on its surface as they have been eroded away by the thin atmosphere and geological activities.

GENERAL INFO

  • Created On: Windows
  • Game Version: 1.1.109.0

CHARACTERISTICS

  • Radius: 545 km
  • Sea Level: None
  • Surface Gravity: 2.1 m/s
  • Rotational Period: 1d 16h
  • Escape Velocity: 1.51 km/s
  • Mass: 9.31E+21kg

Atmosphere

  • Height: 76 km
  • Scale Height: 11 km
  • Surface Air Density: 0.080 kg/m3
  • Surface Temperature: 77 K

EQUIRECTANGULAR MAP


7 Comments

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  • Profile image
    26.8k Zenithspeed

    @Aviametal yeah, that makes sense
    i'll do some testing when i have time though

    1.2 years ago
  • Profile image
    2,580 Aviametal

    @Zenithspeed I can't speak for its impact on performance, I just found that using Craters 1 is an easy way to add multiple type of noise / terrain type to the planet since I still don't know much on how to use certain modifier in Planet Studio.

    +1 1.2 years ago
  • Profile image
    26.8k Zenithspeed

    @Aviametal also, damn, i didn't know you could do make cracks and stuff with an uber-large craters... this actually lets us combine a noise, curve remap, generate height (or height multiplier, which can be expression, basic arithmetic, or given inside the curve remap) and update height into one block
    that's super useful, i wonder how efficient it is performance-wise compared to doing them seperately, if it's better then i sure as hell will experiment with and use it

    1.2 years ago
  • Profile image
    13.9k Tallisar

    @Aviametal oh okay!

    1.2 years ago
  • Profile image
    26.8k Zenithspeed

    Europa be like

    1.2 years ago
  • Profile image
    2,580 Aviametal

    @JanusSpaceIndustries Ice Template, I used Craters 1 modifier to make the canyon,

    Set the frequency in "Crater Position Noise" at very low number (around 0.002) that the "crater" is large enough to cover the entire planet,

    To get those canyon go to Craters Shape Noise and make these setting:

    Noise type: Cellular
    Cellular Distance Function: Manhattan
    Cellular Return Type: Distance 2 Sub

    +2 1.2 years ago
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    13.9k Tallisar

    What template did you use? And how did you make those canyons?

    1.2 years ago

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