GENERAL INFO
- Created On: Windows
- Game Version: 0.9.906.0
CHARACTERISTICS
- Radius: 4,909 km
- Sea Level: -2,000 m
- Surface Gravity: 7.0 m/s
- Rotational Period: N/A
- Escape Velocity: 8.28 km/s
- Mass: 2.52E+24kg
Atmosphere
- Height: 82 km
- Scale Height: 12 km
- Surface Air Density: 1.200 kg/m3
- Surface Temperature: 280 K
EQUIRECTANGULAR MAP
1 Comment
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on blender, i use shaders to acquire textures for objects.
by using the noise shader, i am able to create procedural stuff.
a setting on the noise shader, called distortion, can be used to make things that look almost exactly like those clouds.