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My attempt to recreate this
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But with clouds bc why not

GENERAL INFO

  • Created On: Windows
  • Game Version: 0.9.906.0

CHARACTERISTICS

  • Radius: 4,909 km
  • Sea Level: -2,000 m
  • Surface Gravity: 7.0 m/s
  • Rotational Period: N/A
  • Escape Velocity: 8.28 km/s
  • Mass: 2.52E+24kg

Atmosphere

  • Height: 82 km
  • Scale Height: 12 km
  • Surface Air Density: 1.200 kg/m3
  • Surface Temperature: 280 K

EQUIRECTANGULAR MAP


1 Comment

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    on blender, i use shaders to acquire textures for objects.

    by using the noise shader, i am able to create procedural stuff.

    a setting on the noise shader, called distortion, can be used to make things that look almost exactly like those clouds.

    2.7 years ago

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