Tydos changed a lot. The atmosphere of this ancient gas giant has been blown away. Leaving a metal core.
GENERAL INFO
- Created On: iOS
- Game Version: 0.9.918.1
CHARACTERISTICS
- Radius: 7,000 km
- Sea Level: 0 m
- Surface Gravity: 25.0 m/s
- Rotational Period: 41d 16h
- Escape Velocity: 18.71 km/s
- Mass: 1.84E+25kg
Atmosphere
- Height: 349 km
- Scale Height: 50 km
- Surface Air Density: 15.000 kg/m3
- Surface Temperature: 304 K
EQUIRECTANGULAR MAP
10 Comments
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13.4k CoralpolisInterstellar
@sacr3dbac0n0 hmmm, wait, did you regenerate the terrain while selecting on a noise feature? Cuz that can cause you only regenerate the noise you are clicked on.
By the way it was a great conversation between 2 planet studio makers. -
4,712 sacr3dbac0n0
@SocialistRepublicKarelia I mean I did regenerate the terrain, it is unique and the two scaled spaces are identical too between mine and yours (which is also totally unique from any template), but ok. Was just asking for credit, that's all. Respectfully of course.
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13.4k CoralpolisInterstellar
@sacr3dbac0n0 there is one thing in it that wasn’t mine though, the ring was from another thing, but I forgot what planet it is.
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13.4k CoralpolisInterstellar
@sacr3dbac0n0 also, if I used your planet, the auto credit will show out.
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13.4k CoralpolisInterstellar
@sacr3dbac0n0
ohhh, I see the problem, I didn’t randomize the terrain, and you didn’t, too. Causing the terrain looks the same. -
4,712 sacr3dbac0n0
@SocialistRepublicKarelia It's not, because I did the original. It predates you by 3 months. Also, circumventing the credit system is against forum rules.
https://www.simplerockets.com/CelestialBodies/View/yUU634/Van-Maanens-Star-D
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13.4k CoralpolisInterstellar
@sacr3dbac0n0 Umm, I think mine is earlier, besides, I didn't use his planets.
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4,712 sacr3dbac0n0
https://www.simplerockets.com/CelestialBodies/View/zYW0dX/Van-Maanens-Star-D
https://www.simplerockets.com/CelestialBodies/View/yUU634/Van-Maanens-Star-D
Usage is allowed, but credit please.
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@SocialistRepublicKarelia Yeah no problem. Yes, I reconfigured cloud and terrain noise until I got a result that I was happy with.