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Next Generation Procedural

Procedural Math Demo 1.0

Subroutine Pack Containing:

-Band Produces bands running around the planet, and outputs as noise.
-RemapBand Library Used to set the shape(s) of the output from Band.
-WrapGradient Wraps the planet in a 1d gradient, used for generating functions along Band.
-SinBand Demonstration of a simple sine wave function plotted onto a Band.
-NoiseBand Demonstration of noise distortion applied to a Band.
-Circle Bonus geometry demonstrator.

Note: You will need to turn on Advanced View in the planet designer and enable the folder containing the subroutine you want to use. Only one tool will work at a time. Enjoy! :)

GENERAL INFO

  • Created On: Windows
  • Game Version: 0.9.802.0

CHARACTERISTICS

  • Radius: 1,000 km
  • Sea Level: None
  • Surface Gravity: 1.0 m/s
  • Rotational Period: 5d 20h
  • Escape Velocity: 1.41 km/s
  • Mass: 1.5E+22kg

Atmosphere

  • No Atmosphere

EQUIRECTANGULAR MAP


3 Comments

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    26.8k Zenithspeed

    I can definitely see the use in it now, thanks for the explanation!
    @JastroOne1

    +1 2.9 years ago
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    11.1k JastroOne1

    @Zenithspeed @JodThePlanetMaker Its basically of a set of extra modifiers, or subroutines. At the moment the usefulness is a bit limited, but the idea is to have really fundamental building blocks for developing advanced terrain and biome distributions. The noise-generation stuff in planet studio is all pretty high-level at the moment, so getting down to the absolute basics is a bit difficult and this attempts to get around it without needing any mods. For example, the WrapGradient routine (seen in the first pic) produces a single gradient across the planet that only varies in one dimension--whereas all noises generated by the existing modifiers vary in both directions across the planet's surface. Using this gradient, lines or biome distributions can be made with mathematical equations (basically just plotting the distribution onto the planet like a graph, see the sine wave plotted with SinBand). That means that the distribution can be 100% user controlled instead of being a bit random depending on what seed is used. This completely controlled profile is in the same format as any other noise used by the studio though, so it can then have random noise applied to it to give some variation to the final result, as seen in the NoiseBand. Hope this helps :)

    +2 2.9 years ago
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    26.8k Zenithspeed

    same
    @JodThePlanetMaker

    +2 2.9 years ago

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