So today I figured out how to import custom textures into PlanetStudio on mobile and figured I would try my hand in using cubemaps to create planets. This is my first attempt and took about 5 hours to complete when including breaks. The surface and height maps were exported from SpaceEngine at the planet RS 8514-1-4-3200-40 2.
At first I tried to use HyperPatch's Mercury as a template but my game crashed midway through and I didn't save, so I restarted with the blank template. I had to figure out most of everything else by myself by basically reverse engineering HyperPatch's planets, though my dumb brain was stumped on biome slope textures so I had to get some assistance with that.
I am very much willing to bet there are some tiling issues I missed.
GENERAL INFO
- Created On: iOS
- Game Version: 1.3.116.0
CHARACTERISTICS
- Radius: 5,684 km
- Sea Level: None
- Surface Gravity: 9.9 m/s
- Rotational Period: N/A
- Escape Velocity: 10.62 km/s
- Mass: 4.8E+24kg
Atmosphere
- Height: 120 km
- Scale Height: 17 km
- Surface Air Density: 0.907 kg/m3
- Surface Temperature: 579 K
@heitorM some cubemap face projections and color doohickeys