So today I figured out how to import custom textures into PlanetStudio on mobile and figured I would try my hand in using cubemaps to create planets. This is my first attempt and took about 5 hours to complete when including breaks. The surface and height maps were exported from SpaceEngine at the planet RS 8514-1-4-3200-40 2.

At first I tried to use HyperPatch's Mercury as a template but my game crashed midway through and I didn't save, so I restarted with the blank template. I had to figure out most of everything else by myself by basically reverse engineering HyperPatch's planets, though my dumb brain was stumped on biome slope textures so I had to get some assistance with that.

I am very much willing to bet there are some tiling issues I missed.

GENERAL INFO

  • Created On: iOS
  • Game Version: 1.3.116.0

CHARACTERISTICS

  • Radius: 5,684 km
  • Sea Level: None
  • Surface Gravity: 9.9 m/s
  • Rotational Period: N/A
  • Escape Velocity: 10.62 km/s
  • Mass: 4.8E+24kg

Atmosphere

  • Height: 120 km
  • Scale Height: 17 km
  • Surface Air Density: 0.907 kg/m3
  • Surface Temperature: 579 K

EQUIRECTANGULAR MAP


3 Comments

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    @heitorM some cubemap face projections and color doohickeys

    3 months ago
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    471 heitorM

    How do you made this? This looks like a real planet

    3 months ago
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    26.8k Zenithspeed

    cubemap textured planets go hard, and this is no exception

    +1 3 months ago

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