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Tanton is a small, green icy world with frigid temparature, low surface gravity, highly mountainous terrain and very dense atmosphere, It has several liquid methane oceans on the surface.


I came up with Tanton back in the late 2021, It started off as relatively simple barely modified Ice-template planet with a thick atmosphere made to resemble Tekto from KSP's Outer Planet Mod, as Tekto is my favorite place to visit in KSP.

Tanton is one of my favorite celestial body to visit here in JNO, but quality of its original version starts to fall behind compared to my more recent planets as my planet-making skill improves, so It now gets a much needed upgrade here.

It may lose rivers but makes up for that with far more diverse type of terrain than its original iteration.

GENERAL INFO

  • Created On: Windows
  • Game Version: 1.2.109.0

CHARACTERISTICS

  • Radius: 564 km
  • Sea Level: 0 m
  • Surface Gravity: 1.9 m/s
  • Rotational Period: N/A
  • Escape Velocity: 1.46 km/s
  • Mass: 9.06E+21kg

Atmosphere

  • Height: 100 km
  • Scale Height: 14 km
  • Surface Air Density: 5.000 kg/m3
  • Surface Temperature: 92 K

EQUIRECTANGULAR MAP


3 Comments

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    26.8k Zenithspeed

    @Aviametal having it carve Grand Canyon-esque valleys would be pretty cool though

    +1 one year ago
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    2,580 Aviametal

    @Zenithspeed Thanks for the advice, I'll have to find a way to prevent other noises from interrupting the river noises and allow it to cut through any hill and mountain noises that are in the way.

    +2 one year ago
  • Profile image
    26.8k Zenithspeed

    i'm sure you can bing the rivers back
    all you really need is a cellular noise, a remap curve, and a way to somehow ensure that the rivers only generate on terrain that is above sea level

    +1 one year ago

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