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The first, and smaller moon of Zilat. Tis but a regular asteroid made up of gravel and ice like any other. Nothing fascinating.

GENERAL INFO

  • Created On: Android
  • Game Version: 1.3.204.1

CHARACTERISTICS

  • Radius: 32 km
  • Sea Level: None
  • Surface Gravity: 1.6 m/s
  • Rotational Period: N/A
  • Escape Velocity: 320.0 m/s
  • Mass: 2.45E+19kg

Atmosphere

  • No Atmosphere

EQUIRECTANGULAR MAP


5 Comments

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    @Tallisar thank you for this advice lol, I've found your tips very useful, I appreciate this a ton

    +1 13 days ago
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    14.7k Tallisar

    Nice. To create rough terrain, you can also use [Value Fractal with Derivative] noise on IQSlopeErosion. You will need to experiment with it, but I use it a lot on my planets, so you can probably take them apart to see how it's made, @HighNeurosurgeon. Also, you can create a noise mask for it to make certain areas have it. Also, billow is great, as I typically pair it with another noise and an expression that uses [clamp] to create mountains, like the tall ones. One example that has both (IQSlopeErosion and Billow) is Visgiv, which surprisingly, is also an asteroid.

    13 days ago
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    @Tallisar Rough terrain is what you'd expect from an asteroid, the gravity is barely strong enough to hold it together, no room for smoothening the surface out, I had fun playing with the craters 2 modifier as you suggested btw

    +1 13 days ago
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    14.7k Tallisar

    You got the crater position just right. Also, you got quite the rough terrain.

    13 days ago
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    Although I wasn't too fond of the idea of uploading twice in one day, I had to get it out as to avoid buildup.

    13 days ago

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