Auto Credit Based on verysmar's Isomia

The third planet from Hisuthea.

Superhabitable world featuring many continents, vegetation, a breathable atmosphere and oceans.

The weather on Isomia is very chaotic with almost constant raining, large and thick clouds, frequent hurricanes and tropical cyclones.

The planet has intelligent life, the most notable of them are the Tosians. They are smart and curious human-like creatures. A lot of civilizations have existed on Isomia, the most notable of them being the Norteans, the Treecks, the Ineres and many others. The creatures on Isomia have also developed a major interest for space exploration.

Isomia has four moons; Obos, a tiny moon being ripped by the gravity of Isomia Dranov, a dark tiny moon, Nezoth, a dark spherical moon with liquid water and Okenia, a large moon very similar to Isomia.

The planet was named after the Nortean goddess "Isomia" of life, nature and beauty.


Changes

  • Completely revamped Clouds
  • Added a desert biome and tweaked some existing biomes to be more realistic.
  • Made the appeareance of oceans less boring (look in the map)
  • Added more detail to the terrain.
  • Increased atmosphere height
  • Decreased QuadSphere loading distances
  • LORE

GENERAL INFO

  • Predecessor: Isomia
  • Created On: Windows
  • Game Version: 1.1.108.2

CHARACTERISTICS

  • Radius: 7,645 km
  • Sea Level: 0 m
  • Surface Gravity: 10.8 m/s
  • Rotational Period: 14h
  • Escape Velocity: 12.85 km/s
  • Mass: 9.46E+24kg

Atmosphere

  • Height: 114 km
  • Scale Height: 8,117 m
  • Surface Air Density: 1.200 kg/m3
  • Surface Temperature: 295 K

EQUIRECTANGULAR MAP


16 Comments

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  • Profile image
    2,290 verysmar

    @JanusIndustries not really

    1.4 years ago
  • Profile image
    15.8k Tallisar

    @VerySmarte okay, are there anything I should changes for both?

    1.5 years ago
  • Profile image
    2,290 verysmar

    @JanusIndustries i'd recommend you to keep the default fractal one and add the axial twist one after it

    +1 1.5 years ago
  • Profile image
    15.8k Tallisar

    @VerySmarte ok, also in what pattern should I make the domain warp? some have fractal already equipped should I replace it with axial twist and then fractal?

    1.5 years ago
  • Profile image
    2,290 verysmar

    @JanusIndustries a specific one, usually the small clouds noise look better

    +1 1.5 years ago
  • Profile image
    15.8k Tallisar

    @VerySmarte but should I do a specific one or for all of them?

    1.5 years ago
  • Profile image
    2,290 verysmar

    @JanusIndustries Oh, i forgot about that, Clouds are usually located on the "final pass " folder of the planet, and when i said "default cloud modifier" i meant any large, equatorial or small clouds (hurricanes look better on small clouds tho)

    +1 1.5 years ago
  • Profile image
    15.8k Tallisar

    @VerySmarte Also now I understand much better, but most of the tutorials I saw did NOT include cloud-making. So if you could point me in the direction where I can find them, that would help a lot!

    1.5 years ago
  • Profile image
    15.8k Tallisar

    @VerySmarte But where is the default cloud modifier? All I see is primarily large, small, and equatorial clouds and some other stuff.

    1.5 years ago
  • Profile image
    2,290 verysmar

    @VerySmarte Also, if you still dont understand, i recommend watching planet studio tutorials. You dont need to watch them all, just the first few parts so you can have an idea of what im talking about

    1.5 years ago
  • Profile image
    2,290 verysmar

    @JanusIndustries Oh, then just take the default cloud modifier in the terrestrial template (which can be found on the final pass, if you dont see that then activate advanced mode by clicking on the mountain icon on the top left of the modifier navigator), and just modify the frequency of the modifier to be higher (the higher the frequency is, the more it'll appear). Then you just wanna add a domain warp inside the cloud noise modifier by clicking on a plus button (Domain warps basically distorts the noise, which is what we want here) and just choose a axial twist warp (which will twist the noise, making it look like a hurricane) and finally, you can optionally add a fractal warp (which basically will make it look a bit better)
    And btw today i'll be releasing an improved version of this made from scratch.

    +1 1.5 years ago
  • Profile image
    3,789 EinDeutscher

    Damn I should try that aswell

    +1 1.5 years ago
  • Profile image
    15.8k Tallisar

    @VerySmarte Mind explaining it in a much easier manner? (I only started being active 2 months ago, so I do not know a lot.)

    1.5 years ago
  • Profile image
    2,290 verysmar

    @JanusIndustries I made the hurricanes by taking the default cloud noise, and adding a fractal domain warp and a axial twist one. Then, i set the frequency to a high number, causing these hurricane-like clouds

    1.5 years ago
  • Profile image
    15.8k Tallisar

    PS: I LOVE THOSE HURRICANES! Can you please tell me how did that? :>

    1.5 years ago
  • Profile image
    15.8k Tallisar

    If Isomia has harbored all those civilizations (judging by one after one), then Isomia is a really, really old planet! Based on speculations...

    1.5 years ago

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