A Pan analogue, made two and a half years ago in the evening of May 6th, 2021. I since fixed and improved a couple of things for release.
GENERAL INFO
- Created On: Windows
- Game Version: 1.2.109.0
CHARACTERISTICS
- Radius: 2,820 m
- Sea Level: None
- Surface Gravity: 0.1 m/s
- Rotational Period: N/A
- Escape Velocity: 23.7 m/s
- Mass: 1.19E+16kg
Atmosphere
- No Atmosphere
EQUIRECTANGULAR MAP
10 Comments
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471 heitorM
Bro if you didnt tell me the thumbnail was a picture from JNO, i would completely believe in it
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3,354 SillyBillih
Woah! That looks like something I would find in space engine! How did you make it?
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26.8k Zenithspeed
sKiLl iSsUe
/j
this is epic, just referring to the similarity of the name lol -
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17 Upvotes
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I don't know his method @SillyBillih , but here is how I do it:
Get Position
Remap Curve
Basic Arithmetic
Update Height
1) Set the GetPos to the Y-axis
2) Put the RemapCurve under the GetPos
3) Make the Curve a flat line, and in the middle, make a sharp point sticking out of the line
4) Set the BasicArithmetic to the operation: A*C
5) Put the value of C to 10000
6)Put the update height under the BasicArithmetic