Auto Credit Based on Zenithspeed's Spinar 1.5
A spectacular ice giant on the outer areas of Mortan's habitable zone, known for having a strange and very thick layers of clouds that are basically solid, allowing man and vehicles alike to stand on its "surface", alongside having a massive ring system and several habitable or semi-habitable moons.
(note: yes this is unrealistic, there's no way that you'd be able to land on this, but hey at least it's unique, maybe, lol)
GENERAL INFO
- Predecessor: Spinar 1.5
- Created On: iOS
- Game Version: 1.1.108.2
CHARACTERISTICS
- Radius: 12,771 km
- Sea Level: None
- Surface Gravity: 19.2 m/s
- Rotational Period: 5d 20h
- Escape Velocity: 22.15 km/s
- Mass: 4.69E+25kg
Atmosphere
- Height: 464 km
- Scale Height: 88 km
- Surface Air Density: 0.160 kg/m3
- Surface Temperature: 243 K
EQUIRECTANGULAR MAP
3 Comments
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13.8k Tallisar
You should try adding smaller lines in the rings to make it look better👌👌
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i was hoping that 1.5.1 would be the first update that wouldn't change Spinar... but after a while of messing around i guess that didn't come true, so here's to another change to Spinar, or, multiple actually:
- the storms' designs are finally finished, with landmarks marking them as well. i originally planned to make them actually stick out/in from the surface, with ripples and everything, but eventually scrapped that idea because it looked weird from space and wouldn't make sense lore-wise, as such the storms are canonically under the "surface"
- the clouds now have texture!!! (see 4th pic) using some guy's sand texture and a bit of fumbling with biomes i made the "surface" actually have a cool texture to it so that it's less boring... this texture is also visible from space to an extent, complementing the existing cloud design from the noises and colors
- the atmosphere and fog shader have been completely redone, it now has a Uranus-like appearance, and yes, this means unfortunately in 1.6 or 2.0 the saturation will be going down, though i'll try to keep the original Spinarian flair as much as i can while mixing it with the classic ice giant feel
- the clouds themselves got minor recolors, some stayed the same, some became lighter, some became darker, and as usual the pattern was changed