Auto Credit Based on eyov2's Cloudy Blank* Template

A large habitable moon with deep water-filled canyons.

Atmosphere composition:
-72% nitrogen
-22% oxygen
-6% miscellaneous

Launch sites guide:
- Nefran-Alpha: A major launch site on the water with the latest generation infrastructure and technology, also often said to be the most beautiful as Santrel can directly be seen from it. It is also known for its unusual but practical layout, with the launch pad situated directly above the main aircraft and maintenance hangar, held up by the strongest reinforced alloys available.
- Nefran-Beta: A sandy airfield with one of the biggest runways around, allowing for even the largest and heaviest crafts to land with ease. However, it is rarely used due to the otherwise below average quality and large distance from most forms of transport.
- Nefran-Gamma: A very small launch site overlooking a lake, often leased for cheap by small private rocket teams and even teenagers with amateur model rockets. It has gained a positive reputation due to its excellent service, maintenance, and overall quality.

GENERAL INFO

CHARACTERISTICS

  • Radius: 1,129 km
  • Sea Level: 0 m
  • Surface Gravity: 9.7 m/s
  • Rotational Period: N/A
  • Escape Velocity: 4.68 km/s
  • Mass: 1.85E+23kg

Atmosphere

  • Height: 120 km
  • Scale Height: 17 km
  • Surface Air Density: 1.364 kg/m3
  • Surface Temperature: 289 K

EQUIRECTANGULAR MAP


10 Comments

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    26.8k Zenithspeed

    the "home" celestial body for Lucius is finally out! this was an absolute blast to create, and its definitely up there with the best of my celestial bodies like Merak, Utopia, and so on. hopefully you guys enjoy it as much as i did making it!

    Pinned 2.1 years ago
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    13.6k Tallisar

    @Zenithspeed A ok!

    1.2 years ago
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    26.8k Zenithspeed

    @JanusSpaceIndustries
    at the top of the noise menu, set it to "cellular", there will now be two dropdown menus instead of the octaves and stuff
    set the first one to "natural" ("euclidean" works too) and the second one to "distance 2 sub", doing this will make it a pattern that behaves like terrain cracks or canyons

    1.2 years ago
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    13.6k Tallisar

    @Zenithspeed gotcha, but what do you mean by, "canyons are cellular noise with natural distance 2 sub"?

    1.2 years ago
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    26.8k Zenithspeed

    @JanusSpaceIndustries yes

    1.2 years ago
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    13.6k Tallisar

    @Zenithspeed In the thing where you add modifiers?

    1.2 years ago
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    26.8k Zenithspeed

    @JanusSpaceIndustries there's a version of the subbiomes that let you determine them by height, just search "sub" and there will be one named "altitude based", it's that one

    1.2 years ago
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    13.6k Tallisar

    @Zenithspeed How did you make them vary by height?

    1.2 years ago
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    26.8k Zenithspeed

    @JanusSpaceIndustries
    the canyons are cellular noise with natural distance 2 sub
    as far as i remember, yes the lakes are made from craters
    and the biomes i just made them vary by height

    1.2 years ago
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    13.6k Tallisar

    How did you make the canyons? Did you use craters1 to make those big craters? And how did you make the biomes, like different colored surfaces like beaches or the grasslands.

    1.2 years ago

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