Controls:
It is unclear where the "below " part of the spacecraft is, so maybe add an indicator for that?
Do all controls directly affect the nav sphere at all times? For example, if I was flying a plane, will I be able to fly inverted and have my controls be inverted as well?
Textures:
The X mark (exit button) at the upper left of the tabs of the construction page is very obscure. I hope it could be given a higher contrast and a larger hit box (not just the X but the square around it)
Cameras:
The way the camera keeps moving after the mouse button is released is disorienting, could it be removed or reduced?
Weird stuff:
Why does turning on an engine not raise its temperatures?
Why is damage from re-entry default off?

Suggestion Rejected

6 Comments

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    @AndrewGarrison Mod’s post also talked about the smoothing of the camera movement, especially in flight. Thank You!

    6.3 years ago
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    @AndrewGarrison the below part of the rocket will be the belly (the belly or underside of a plane for example).

    6.3 years ago
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    Thanks for the feedback! Since this is a mix of suggestions and questions, I'm going to just respond to them all at once. In the future (and as Mod suggested) we do prefer that players submit multiple items for suggestions.

    It is unclear where the "below " part of the spacecraft is, so maybe add an indicator for that?
    I don't understand what you mean by this. Could you elaborate a little more?

    Do all controls directly affect the nav sphere at all times? For example, if I was flying a plane, will I be able to fly inverted and have my controls be inverted as well?
    When the nav sphere is locked on a heading, then pitch and yaw inputs affect the nav sphere heading, and don't provide direct input to parts. When the nav sphere is not locked on a heading, then WASD are just direct inputs to parts (flying a plane would work as expected, inverted or not).

    Textures:
    The X mark (exit button) at the upper left of the tabs of the construction page is very obscure. I hope it could be given a higher contrast and a larger hit box (not just the X but the square around it)
    Fair point. I have made it larger recently, but I suppose it could be made larger.

    Cameras:
    The way the camera keeps moving after the mouse button is released is disorienting, could it be removed or reduced?
    Designer or Flight or both? This is the first time I've heard of anyone having an issue with this. You might want to make a suggestion for this so we can determine if other players feel the same way.

    Weird stuff:
    Why does turning on an engine not raise its temperatures?
    I was waiting for someone to notice ;)

    Why is damage from re-entry default off?
    Because we don't have a good indication that a part is taking damage from heat, so I was waiting until we had addressed that before defaulting part heat damage to on.

    +1 6.3 years ago
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    @Mod Sorry just got invited today got waaay tooo excited

    6.3 years ago
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    16.0k Mod

    A few of these things look like they could go in the Discussions tab, I'd submit them there. The other things that you suggest be changed/added/removed could go in the suggestions tab. --- Make sure you check that someone else hasn't already suggested that first though! If they have suggested one of your ideas, Upvote it!

    6.3 years ago
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    16.0k Mod

    Rules for Posting Suggestions

    1. Check that your idea has not already been submitted
      If it has, then upvote it! If it has not, then feel free to continue.

    2. Only make one suggestion in a single post!
      When multiple suggestions are given in a single post, we don't know which one is generating the most interest.

      Bad Example: "Add parachutes and also new rover wheels."
      Good Example: "Parachutes"

    6.3 years ago

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