I made a heavy rocket which last stage only has a single Ion Engine. When it's speed is close to the escape speed of Juno, the actual speed of it becomes much faster than the speed showed at the bottom of the screen. I turned off the warp, it's speed becomes normally. But when I turned on the warp again, the rocket teleported in a sudden. The closer the eccentricity is to 1, the faster the speed of warp is. I made the rocket to over 3 light years from Juno by this in a few minutes. Then I quick saved and quick loaded. When I quick loaded, the rocket teleported to OVER A MILLION LIGHT YEARS from Juno. (Actually the height shown on the screen Is overflowed, but I can see the real height when I clicked END FLIGHT button.) I made the eccentricity of the orbit closer and closer, the height of Apoapsis higher and higher, and I quick saved and quick loaded for several times, I reached OVER A TRILLION LIGHT YEARS at last. (I'm sorry that required thumbnail is empty because of I didn't get a screenshot like that when I flew. But you can also see my process with other screenshots.)
In an elliptical orbit with a eccentricity very close to 1, turning on warp or quick load could teleport
45
Chaoshen1
3.3 years ago
5 Comments
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Dev Pedro
@Chaoshen1 first of all, there's no need to ping any dev.
You reported this from Planet Studio, a feature not fully supported in mobile platforms, and using a low-end device. Planet Studio is a very performance-demanding feature, if you get this to happen while in a normal sandbox, please report it again. -
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45 Chaoshen1
I'm sorry that I could show all the screenshots I have, but you could found the bug in the 5 screenshots.
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45 Chaoshen1
In pickure two and pickure three, I moved 6.8Gm with in only 9s, my speed is about 760Mm/s in reality, But the speed shown in the bottom is only 1202m/s.
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@Pedro I found It in a normal sandbox recently. I will submit it again soon.