Exit a craft after it is already full submerged. Or it appears you can just simply load a flight state with an astronaut already underwater. They cannot swim and they are not buoyant.
if an astronaut exits craft underwater they are not buoyant at all and cannot swim
Dev
AndrewGarrison
3.8 years ago
Bug
Active
Found in 0.9.614.0
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5 Comments
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@Silentime What we need is the ability to make add-ons and parts to correspond to inputs, like rotators that mirror the astronaut's movement, kind of like how you set wheels to engines in SP.
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1,873 Silentime
I think you can make a work suit for the astronauts in the next version, and the spacesuit is used as a part for extravehystation so that he can swim
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Mod SupremeDorian
To be fair, I imagine those suits aren't particularly lightweight
9 Upvotes
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Oh, by the way, if you're going to improve this project. I hope the astronauts can climb the ladder.