Structure Loading Distance behaves correctly in Planet Studio but won't go any lower than 5km in flight.

Steps to reproduce:
- Build large structure in PS planet designer, set load distance to small amount. (say 100m)
- Snap camera to ground and move outside of the structures load distance. The structure will de-spawn.
- Spawn a craft at this location, and the structure is loaded. Take off and it will remain loaded until around 5km AGL.

Bug Rejected Found in 0.9.802.0
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2 Comments

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    11.1k JastroOne1

    @AndrewGarrison Thanks for the response, I've tested your suggestion and discussed it a bit further with Pedro and I now have a working solution. I wanted rocks with a loading distance of 250m, so I've set the structure to have an arbitrarily selected Loading Distance of 1000m and a single LOD with a small multiplier value (I chose 0.25). I've then set the parent Empty to have a minimum LOD of 1, which seems to successfully force a loading range of 250m.
    Curiously, this solution seems to get around the "whichever is largest" principle, I was expecting that making a 1km loading distance would result in an actual in-game structure loading distance scaled by the physics distance in settings but this isn't the case. Presumably by forcing the single LOD I've somehow been able to get around it, perhaps it only applies LOD 0?

    2.9 years ago
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    Nice bug report. I appreciate that you made a custom system and planet to show the issue. The load calculation actually uses the larger of the structure load distance and the player's currently set physics distance (Settings -> Quality -> Physics). This isn't obvious at all and I'm sorry for the confusion. You could accomplish this by pushing these objects under an empty that has its LOD set to be the load distance you want. Does that sound like a workable solution?

    2.9 years ago

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