I would like to see errors in vizzy's operation displayed in the interface and show what step the program has executed.
This would provide a more complete error fixing mechanism for the player to know at which step the program has made an error.
Suggestion
Duplicate
2 Comments
- Log in to leave a comment
-
8,528 CLESstudio
didn't grow up in an English-speaking country, so please bear with me if my wording doesn't convey my intent.
Upvotes Disabled
This post is unlisted and upvoting is disabled.
This post has been merged into this post and this post has been marked as duplicate.