When clicking and dragging on space to rotate the camera, the input is flipped around when you are high above Droo, compared to when you're in low orbit.
Bug
Done
Found in 0.6.4.1
Fixed in 0.6.6.1
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Dev AndrewGarrison
We re-orient the camera once you reach above 1,000km (I think, might be wrong on the altitude) so that the camera is flat with the orbital plane as this makes it a bit easier to navigate once you get further away from a planet.
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Ah, I see what you are saying. If you rotate the camera upside down, then left/right rotation is flipped. Thanks for the bug report.