Hi,
I have just upgraded my version on mobile and tried to set burn nodes on target body ascending/descending nodes (Moon of RSS from WiTriNo in may case). But the burn node starts moving counter-wise making impossible to finalize the burn node and also making impossible to align my orbit with that of target body.

Bug Rejected Found in 1.0.909.1
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    @Pedro
    Thanks I only use blue and with your suggestion of pausing it works a bit better :)
    Any chance in one new release the delta inclination with target body is shown so as to ensure full alignment: I am struggling as in some case I use normal burn with ascending node and in other the anti-normal…and cannot understand how it really works

    1.7 years ago
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    Dev Pedro

    @RedBlueMax make sure you use the blue Ascending Node indicator, the white one reflects the Ascending Node relative to the parent planet orbital plane, not relative to the target orbital plane

    1.7 years ago
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    @Pedro, thanks for the answer
    I am not worried for shifting node (actually it is a great feature to highlight precision of the planet tool :)
    But my question is: why it is difficult to align orbits by selecting normal oe anti-normal burn? Sometimes it is the normal sometime it is not and I always start from 0.00 0.01 degrees inclination (thanks to tinkered engines)? This is my major issue becase in RSS aligning orbits is crucial for interplanetary flights

    1.7 years ago
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    Dev Pedro

    If your orbit is very close to circular any small change will drastically drift the position of the Ascending Node. Sometimes the floating point calculation error from the physics engine can be enough to cause noticeable differences. I'd suggest pausing the game (so physics are paused and don't mess with the orbit properties) or avoiding having perfectly circular orbits (I know this isn't an option hahaha)

    +1 1.7 years ago

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