When rotators are put on "Mirror", the outputs of the rotator are inverted on one side.
For example, if a rotator on "Mirror" symmetry, upon initiating it with slider 1, the left will go up while the right moves down. Inverting would only cause this to move in the opposite way, and not fix the problem.
Possible suggestion: Have a system similar to "break symmetry" except it breaks the synchronized movement of the rotators, giving the user more authority in customization while still keeping parts attach on the rotator mirrored.
@HellFireKoder sorry idk how i fked up