As you can see in the screenshot with normal time there's a delay between the pistons but when time is 1/20 they share almost the same extention
Bug
Rejected
Found in 0.7.1.4
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6 Comments
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Dev Pedro
@AndrewGarrison oh I see. Would it be possible to force delays in any other way?
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Dev AndrewGarrison
There is another issue with physics changing between normal speed and slow-motion, but this post is something else. The way the
pX.Data.CurrentPosition
are evaluated, it will always be one frame out of date. In normal speed, the piston covers more distance in a single frame so it makes sense they would be more spread out than in slow-mo. -
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Dev AndrewGarrison
I understand that this is not working as you would expect however it is not something that we intend to fix.
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@AndrewGarrison I was trying to make a quadruped with multiple speeds changing the rate of steps like a real quadruped, but I would need a delay between the legs