As you can see in the screenshot with normal time there's a delay between the pistons but when time is 1/20 they share almost the same extention

Bug Rejected Found in 0.7.1.4
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    Dev Pedro

    @AndrewGarrison I was trying to make a quadruped with multiple speeds changing the rate of steps like a real quadruped, but I would need a delay between the legs

    5.5 years ago
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    You want the pistons to be delayed and staggered?

    5.5 years ago
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    Dev Pedro

    @AndrewGarrison oh I see. Would it be possible to force delays in any other way?

    5.5 years ago
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    There is another issue with physics changing between normal speed and slow-motion, but this post is something else. The way the pX.Data.CurrentPosition are evaluated, it will always be one frame out of date. In normal speed, the piston covers more distance in a single frame so it makes sense they would be more spread out than in slow-mo.

    5.5 years ago
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    Dev Pedro

    @AndrewGarrison some things break when slowing down time

    5.5 years ago
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    I understand that this is not working as you would expect however it is not something that we intend to fix.

    5.5 years ago

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