Not sure how hard this would be to implement, but it would be nice if debris left on an atmospheric reentry course would go ahead and burn up instead of having to physically collide with the solid part of a celestial body or be destroyed from the main menu. This wouldn't be an expansion of simulation distance, just a protocol that destroys unshielded debris regardless of whether it is actually simulated when it reaches a certain speed to air density ratio.

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    Note, this could change based on physics quality settings. So like for example: on low it simply doesn't apply, on medium it is just a flat crush altitude, on high it is based on speed to air density ratio, and on Ultra it is based on speed to air density ratio with a simplified aerodynamic model that slows the debris based on the average volume and density of the debris.

    1.1 years ago

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