It can cause a pretty serious chain of errors as the re-activated burn node will supersede the one being auto-burned and the craft will re-orient to that node, which is likely in the past.
Auto-burns can sometimes fail due to "orphaned" burn nodes being re-activated mid-burn.
Dev
PhilipTarpley
6.0 years ago
Fixed in: 2b013c5b5f98f72ed6bb24c0e4ab6773050d94e8