A raycast block in vizzy taking as input a start and end vec3 in PCI coordinates that returns the position in vec3 PCI of the first collision of the ray. Ideally being able to collide with the terrain and craft indiscriminately.

This could be useful for mapping, automation, object targetting, collision avoidance... you name it.

Suggestion Done Fixed in 1.1.108.0

6 Comments

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    1,732 neodynamic

    @pedro16797 That makes sense. Thank you.

    3.4 years ago
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    Dev Pedro

    @NebulaX I work in the game but I can't start adding any code I want everywhere, and I like to post some suggestions here to see how much backing they have

    3.4 years ago
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    1,732 neodynamic

    Aren’t you a DEV? Couldn’t you just simply implement it into the game?

    3.4 years ago
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    @MRFOXY09 do you know anything about game development

    3.6 years ago
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    15.7k Hylo

    hey I saw unity now has support for adding dlss and ray tracing, any plans for adding them to sr2?

    +2 3.6 years ago
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    573 MRFOXY09

    How do I become a DEV?

    3.6 years ago

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