Please bear with me because this game is the first space simulator I have ever played so burn nodes and orbits are new to me (The screenshot shows a cylero encounter that was only possible after several burn nodes).
The bugs I encounter occur while using burn nodes. One error I see is that the actual resulting orbit after a node burn is not as was shown during the node planning process (even if the game is paused, I made sure of that). I also think that showing 2 or 3 orbit loops makes it more difficult to create burn nodes as sometimes a node may not happen until after a whole orbit is completed, which is most often not what is wanted.
Also, Most often if a node occurs directly after an encounter or orbit shift after an encounter, OR if a stage separation will occur during a burn node, the node will give an error as follows:
"Autoburn Aborted: Node not locked"
Once this happens I try to make other nodes but the subsequent nodes will continue to give the same error.
The node errors will also affect the craft orbit and make it difficult to get the orbit back on track and most often results in my having to scrub a whole launch and have to relaunch.
@KraZIvan Thanks!