When an astronaut boards a craft, they become the primary command pod. This breaks action groups, staging, and pilot heading. Players have to manually switch to the actual chip.

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    4,111 geotorum

    No just have the activation groups carry over

    4.7 years ago
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    @Kell By "have the autopilot running" I'm assuming you mean the Vizzy program? I can see that Vizzy is not staging properly when you're controlling an astronaut...I imagine it might be due to the heading being incorrect, but I have not investigated.

    4.7 years ago
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    @PhilipTarpley Try controlling this craft through the astronaut and have the autopilot running. The rocket explodes when staging, although I am unsure why.

    Also, astronauts on mobile do not have a proper throttle slider so that makes controlling crafts difficult.

    4.7 years ago
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    @Kell I have tried several craft, and staging appears to be working from what I can tell. Can you give me a craft/scenario where it isn't working as you'd expect? I know pilot heading will be different, and I can see that activation groups are not synchronizing, though.

    4.7 years ago
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    I don’t think the astronauts know what the staging is on the original primary chip. @PhilipTarpley

    4.7 years ago
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    What issues are you seeing with staging?

    4.7 years ago
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    11.7k KraZIvan

    Do you guys also find the craft's AG is wiped even after droonaut disembarks?

    4.7 years ago

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