When using SRBs the grain is a very important parameter, that right now is totally ignored in the game. It would be really cool to use the animation curves, used in many other parts of the game, for the thrust over time control (x axis being fuel percentage), with some presents and also the option for players to tweak that curve if they deserve.
17 Comments
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15 Kyru211
And wheres the tap off and expander cycle is hard you know making the atlas without tap off and expander
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15 Kyru211
@Pedro then why didnt you split it so ihave the full stage combustion cycles and all other cycles
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Dev Pedro
@Kyru211 the monopropellant rocket engine type uses hydrazine, it's a hypergolic engine
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15 Kyru211
@Pedro no i mean the fuel hypergolics i want like rd 270 and make yangel and proton rocket
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Dev Pedro
@Kyru211 just use multiple engines and adjust their performance to match the real ones
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15 Kyru211
@Pedro hey pedro could i talk about something i want to know how to make multiple nozzles like 6 or 5,4 2 i want to remake some of post soviet russia engine like rd 218 214 and rd 170 rd 180 and alot more and will you add hypergolic
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14.2k FalconAero
Yes! I'm trying to make an ariane5-ish booster but I can't make it keep burning while seperating.
And the next update is that i want a revamp on the procedural rocket engine i want new nozzle new engine cycles and fuels and add gas generator smoke on the gas gen 1 and 2
I WANT THIS ADDED ON THE 0.9.924 UPDATE