Current RCS plume looks pretty boring and not realistic at all. It just emits (very) slowly moving particles.
RCS plume should be more like mesh-based procedural engine's plume: change depending on air pressure, etc.
Current RCS plume looks pretty boring and not realistic at all. It just emits (very) slowly moving particles.
RCS plume should be more like mesh-based procedural engine's plume: change depending on air pressure, etc.