Hello, I have met my first main bug. I used to symmetry at 3X symmetry. The structure affected by the symmetry was made of a fuselage block, a nose cone, and a Mage 1 engine. I put the consumption of the Mage 1 at 500% and checked the other ones to make sure they where synchronized. Everything seemed fine. As I tested the rocket, it seemed one Rocket was producing way more than the others, and it ran out faster, meaning it had consumed more. I saved and restared, and the error occurred again. However, when I restarted without saving, and I tested it again (without any changes to the Rocket), the error ceased to occurred and it worked perfectly.
Bug
Done
Found in 0.3.0.0
Fixed in 0.3.2.0
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Dev AndrewGarrison
I cannot duplicate this anymore. I am hoping that it was fixed by other code changes we have made in 0.3.2.0. Let me know if you see the issue again once the new release is out (hopefully tomorrow).
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Ok, definitely will. Thanks for looking into this. @AndrewGarrison