Whenever I run this code it completely fails. It starts the code but can’t finish it. Try restarting the flight.
Bug
Rejected
Found in 0.9.704.0
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Dev Pedro
You are making widgets in one thread and removing them immediately in another. This makes the destroy run before all the widgets are generated and can then make widgets with colliding names depending on when each block is run.
I would recommend not deleting and making all widgets per frame, and you should be careful when making widgets with names that already are in use.
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@pedro16797 ok. I think I can fix it. Thanks for the help.