Currently the only way to bind engine thrust to a slider, action group or Vizzy variable is to go into the files and manually XML edit the input. It would be great to have an ingame option for that by default.

Suggestion Done Fixed in 0.9.906

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    Dev Pedro

    This post has been merged with this post.

    2.8 years ago
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    7,486 Hannah1212

    It’s probably too late for me to mention this here but it would be nice if this also applies to roll/pitch/yaw inputs for control surfaces/gyroscopes/rcs.

    2.8 years ago
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    5,769 SelectAKey

    yeah that and many more options for all the pieces!

    4.5 years ago

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