Currently the only way to bind engine thrust to a slider, action group or Vizzy variable is to go into the files and manually XML edit the input. It would be great to have an ingame option for that by default.
Suggestion
Done
Fixed in 0.9.906
3 Comments
- Log in to leave a comment
-
7,486 Hannah1212
It’s probably too late for me to mention this here but it would be nice if this also applies to roll/pitch/yaw inputs for control surfaces/gyroscopes/rcs.
-
11 Upvotes
Log in in to upvote this post.
This post has been merged with this post.