Orbiting after successful launch. No engines no RCS fuel.

simply watching the craft orbit passively, the program occasionally will coredump. Upon restart, I'm given the option to retain flight, whch I accept. Next, from the list of "in progress flights" I am able to successfully resume the fight and eventually, just watching orbit another cordump will occur. This has happened while warping at 25x, I believe it happened once at real time also.

I have noticed generally, since the latest update, that coredumps generally are much more common. However, I have also started using a new device, a Samsung Tab A tablet, 10", so it is also possible that the program is just less stable on this device.

I will try to save this sandbox, and load it on my phone to see if I run into similar problems.

Bug Rejected Found in 0.8.302.0
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    I get these coredumps fairly frequently, and not just during flights I had it happen once when the flight mode activity was loading from the editor. I also had it happen at least once in the editor.

    I will try loading and playing around with SR2 with a freshly rebooted device and minimum other device activity.
    Obviously the core dumps themselves are something that the app is not handling correctly but I agree that the tightness of resources on the device may well be pushing that button particularly hard.
    Is there a mode I can set that will capture debugging info that I can send you after a coredump occurs?

    Also, there are a few thoughts I have on tweaks to the UI that would make SR2 much easier to use on a tablet. Where is the appropriate place to submit those?

    4.9 years ago
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    I can see that your device has just under 2GB of RAM, so I suspect your device is running low on RAM. If that's the case, here are a few ways to improve stability:
    1) Restart your device before playing
    2) Reduce your quality settings. Image Effects, Terrain, and Resolution Scale are the most memory intensive quality settings.

    +1 4.9 years ago

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