Depending on the update frequency, if you put a propeller on a fuselage, then place that fueselage on a motor, you can only reach a certian rpm speed before the propeller begins to wobble then go haywire. At ultra update frequency this is somewhere between 4300RPM and 4500RPM. at lower update frequency it can get to like 1500RPM, which is abismal. If i just want a cool looking prop hub, i have to make the propellers big to get the most out of their thrust. The plane you see here has a specially optimised prop designed to operate at 4600RPM, but i cant even get to 4400 reliably. Pls fix, this has been in the game for ages. (the propeller you see here is normally straight and true but due to the fact that the game is paused, you cant see the wobble, but it is quite obvious.

Bug Rejected Found in 1.2.109.0
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3 Comments

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    Dev Pedro

    @Welliedowner making the physics joint stronger can be achieved by making the rotator/hinge larger (in your particular case that may not be enough if you are thing to do something faster than the physics update rate)

    one year ago
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    @Pedro are you sure there is like no way to like brute force lock it in place? Sounds crude, but im not a dev

    one year ago
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    Dev Pedro

    This is not something that can be fixed. A prop on a motor fakes the rpm to work realistically, but if you attach something in between that can't be done, so at high rpms you are spinning more than one revolution per physics update, which breaks things

    +1 one year ago

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