Since KSP 1.7 Room to Maneuver released, it's time to step up our game!

The game will use porkchop plots and a lot of math to find the best Hohmann transfer to a destination!

part 1
part 2

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    Dev Pedro

    This post has been merged into this post and this post has been marked as duplicate.

    2.9 years ago
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    @pedro16797 Good!!!!!

    5.6 years ago
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    Dev Pedro

    @Jaime731 nah, diego, infinite tech, mario g... we are a lot of people hahaha
    I'm going to take a look at the craft today, if it's easy to fix I'll post it

    5.6 years ago
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    @pedro16797 You are the most inventive designer here along with Kell and Mcloving...

    5.6 years ago
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    Dev Pedro

    @Jaime731 I was going to do it but I scraped the idea and started from zero, but with exams, testing bugs, the propulsive landing craft and the code for the real surface RSS I don't have enough time

    5.6 years ago
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    @pedro16797 Can you update with the new engines?

    5.6 years ago
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    @pedro16797 Negative. It did it by itself.....

    5.6 years ago
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    Dev Pedro

    @Jaime731 I thought you were piloting it in the video. Wow

    5.6 years ago
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    @pedro16797 Launch on surface mode not orbit,after booters sep turn prograde and you will see it reach orbit,you can see the video after 100km periapsis cut engine.....

    5.6 years ago
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    Dev Pedro

    @Jaime731 it reached orbit by itself??? I only automated the staging, but the direction of the craft is not automated in any way

    5.6 years ago
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    @pedro16797 BTW it is a great design and the inflatable thing too.....

    5.6 years ago
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    @pedro16797 I only stage engines first and the prograde after booster sep. it reached orbit by itself....

    5.6 years ago
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    Dev Pedro

    @Jaime731 Meiga was only auto-staging, for the propulsive landing craft you just have to lock retrograde and see how it lands

    5.6 years ago
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    Dev Pedro

    @Jaime731 In what case?

    5.6 years ago
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    @pedro16797 But it did the trajectory by itself or the sim autopilot?

    5.6 years ago
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    Dev Pedro

    @Jaime731 one of the ideas of auto staging is to help new player to focus on trajectory

    5.6 years ago
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    @pedro16797 That design of you is a "tutorial by itself" in piloting and in designing......

    5.6 years ago
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    Dev Pedro

    @Jaime731 yes, bit it's not the same to have the tools to automate things than having things automated by default.
    Imagine that we could press a button to put things on orbit and then press another button to go to Cylero. That would be an interactive film more than a game
    Btw, automated propulsive landing is now a thing. It feels so weird to see such an old version of the Meiga I

    5.6 years ago
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    @pedro16797
    [@Kell pf, that may be too much, don't you think? Having the best orbit calculated and executed with just a click seems like too much automation to me]

    And this is from the ''automatic rocket creator''...

    auto rocket

    5.6 years ago
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    Dev Pedro

    @Kell pf, that may be too much, don't you think? Having the best orbit calculated and executed with just a click seems like too much automation to me

    5.6 years ago
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    @pedro16797 Directly calculate the entire planned burn

    5.6 years ago
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    507 swope

    Porkchop plots should be a feature of an upgraded flight computer, or an astronaut character with lots of astrodynamics experience.

    +1 5.6 years ago
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    Dev Pedro

    I would love a transfer graph, but with find the best transfer do you mean calculate when or directly calculate the maneuver?

    5.6 years ago

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