The title is pretty explanatory.
If we have a space plane, with a large deflection angle control surfaces, they become very erratic at high speeds (reentry/hyper-sonic speeds).
One way this can be countered is that deflection angle can be lowered at higher speeds, meaning the control surfaces aren't as responsive, Allowing the player to more easily stay in control. Basically lowering the sensitivity but for autopilot as well. Either a manual slider or an automatic system to reduce the deflection angle would be appreciated.

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    5,713 Bori0

    Just use vizzy.
    This is the reason the devs added vizzy, so you can import in your own features.
    It's a pretty smart feature.
    So they can relax a bit and you do more work.
    And I like it like that.

    4.5 years ago
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    Dev Pedro

    You can make it now using a vizzy input

    4.5 years ago

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