As the wheel rotates the light changes the reflection direction and intensity, making the texture invisible in some angles

Bug Active Found in 0.7.0.5
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    Dev Pedro

    This post has been merged with this post.

    3.8 years ago
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    Dev Notes: I had to set the slow mo speed to 1/20th and then I could see that the center of the rim goes from textured to flat gray. My guess is the normal map is not perfectly straight in the center and it darkens as its normals point away from the light source.

    5.6 years ago

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