Sorta hard to explain, so hopefully this quick illustration explains it better:
Basically fixed textures, no matter the shape
Sorta hard to explain, so hopefully this quick illustration explains it better:
Basically fixed textures, no matter the shape
yea definitelly agree with this. maybe it could be like an option like autoresize
@Ardee you need to put it in the suggestions tab for it to be queued to be done
My first time getting to the front page is a suggestion lmfao
@StarhopperAerospace Exactly!
@Kleesmilie Yup, this suggestion is for it to apply to fuselages as well
This is certainly good on textured nose cones. They just don’t work!!!
I think this is already done on wings, but please correct me if I’m wrong.
@Ardee oh, that sort of makes sense
So instead of the textures getting larger / smaller, more / less of the texture gets revealed?
i’m not entirely sure how UV mapping works in Unity but that sounds like a pain in the ass
It is interesting but better if it will be as a style option for fuselage, not default.
@PasonJawulo I sorta meant the opposite, when you resize any part, the texture remain the same and don't adapt like they currently do
This means that when you resize any part, the textures adapt to that part. At least i think he meant that
@Marssmmm It is in the suggestions tab lol