Sorta hard to explain, so hopefully this quick illustration explains it better:

Basically fixed textures, no matter the shape

Suggestion Active

18 Comments

  • Log in to leave a comment
  • Profile image
    727 Ardee

    @Marssmmm It is in the suggestions tab lol

    2.9 years ago
  • Profile image

    Yes, this would help a lot with detailing my rockets

    +1 3.1 years ago
  • Profile image
    469 Pejayous

    yea definitelly agree with this. maybe it could be like an option like autoresize

    3.2 years ago
  • Profile image
    1,666 Marssmmm

    @Ardee you need to put it in the suggestions tab for it to be queued to be done

    3.6 years ago
  • Profile image
    13.7k CardZlol

    I need this

    +1 3.6 years ago
  • Profile image
    6,350 ab3

    yes

    3.6 years ago
  • Profile image
    727 Ardee

    My first time getting to the front page is a suggestion lmfao

    @StarhopperAerospace Exactly!

    @Kleesmilie Yup, this suggestion is for it to apply to fuselages as well

    +1 3.6 years ago
  • Profile image
    5,241 Kuiper0

    This is certainly good on textured nose cones. They just don’t work!!!

    +4 3.6 years ago
  • Profile image
    132 ImtiaakSR

    Trippy

    +1 3.6 years ago
  • Profile image

    I think this is already done on wings, but please correct me if I’m wrong.

    +2 3.6 years ago
  • Profile image

    @Ardee oh, that sort of makes sense
    So instead of the textures getting larger / smaller, more / less of the texture gets revealed?

    +2 3.6 years ago
  • Profile image
    150 DrewG

    i’m not entirely sure how UV mapping works in Unity but that sounds like a pain in the ass

    +2 3.6 years ago
  • Profile image
    727 Ardee

    @TheScarletKing I obviously mean it as an option and not the default one

    +2 3.6 years ago
  • Profile image
    3,825 TRAPPIST1

    It is interesting but better if it will be as a style option for fuselage, not default.

    +2 3.6 years ago
  • Profile image
    727 Ardee

    @PasonJawulo I sorta meant the opposite, when you resize any part, the texture remain the same and don't adapt like they currently do

    +2 3.6 years ago
  • Profile image
    8,398 PasonJawulo

    This means that when you resize any part, the textures adapt to that part. At least i think he meant that

    +2 3.6 years ago
  • Profile image

    I do and don't understand this

    +2 3.6 years ago
  • Profile image
    8,542 McDuetchVan

    So like the end portal in minecraft

    +1 3.6 years ago

63 Upvotes

Log in in to upvote this post.