Repro Steps

  1. Create a burn node that takes you into a different SOI (for example a transfer from Droo to Luna)
    1.1. Set the planet for the second SOI as the target.
  2. Lock that burn node
  3. Create a burn node at the periapsis of the hyperbolic orbit in the other SOI
  4. Try to delete that second burn node using the red X next to the widget.

Expected

The second burn node should be deleted.

Actual

The second burn node is cursed. It can be edited using the widgets but it cannot be selected in the Map View UI and it cannot be deleted.

Bug Active Found in 0.9.404.0
Sandbox View

3 Comments

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  • Profile image
    Dev Pedro

    This post has been merged with this post.

    4.2 years ago
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    Mod sflanker

    T̶h̶e̶r̶e̶ ̶a̶r̶e̶ ̶n̶o̶ ̶i̶s̶s̶u̶e̶s̶ ̶a̶d̶d̶i̶n̶g̶ ̶b̶u̶r̶n̶ ̶n̶o̶d̶e̶s̶ ̶t̶h̶e̶ ̶t̶h̶e̶ ̶s̶u̶b̶s̶e̶q̶u̶e̶n̶t̶ ̶o̶r̶b̶i̶t̶ ̶a̶r̶o̶u̶n̶d̶ ̶t̶h̶e̶ ̶c̶u̶r̶r̶e̶n̶t̶ ̶p̶a̶r̶e̶n̶t̶ ̶a̶f̶t̶e̶r̶ ̶t̶h̶e̶ ̶r̶e̶t̶u̶r̶n̶ ̶f̶r̶o̶m̶ ̶L̶u̶n̶a̶ ̶S̶O̶I̶.̶ I lied. So, if you have an orbit that goes hyperbolic through Luna and then returns to elliptical around Droo things seem to work normally on that subsequent elliptical Droo orbit. However, if the subsequent Droo orbit is itself hyperbolic then deleting a subsequent burn node actually leaves a cursed burn node in the hyperbolic orbit past Luna 🤯.

    4.2 years ago
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    Mod sflanker

    Having the other planetary body targeted or not doesn't seem to make a difference. Having the initial node locked or not doesn't seem to make a difference.

    4.2 years ago

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