Instead of the part to just have a cirtain amount of damage properties and once it does full damage then it blows up, add it so that it doesn’t work properly, like of a rotator gets damaged depending on how bad it is it won’t work or it will just work slower or like misfire. For example, if you collide a space module (spacecraft) with another space module (spacecraft), it will be dented, grated and these damages will cause the speed and direction parameters to be affected (with the damage, the spacecraft or space module starts to rotate or cause more friction than normal)
Like an updated version of the damage you have on SP.
here is the UserVoice, I had the idea but I looked it up and someone else made it so I upvoted it
Yeah @mjdfx150529