This sandbox has 2 parts of the large Proton-M rocket falling towards the launchpad with the player craft sitting on the launchpad. The falling craft are kinematic (PhysicsEnabled = false). CraftNode.RecalculateFrameState() is taking a large chunk of time, presumably due to the need to move these kinematic colliders. The following physics raycast is also taking a long time due to the need to sync transforms.
Profiler Screenshot