It didn't happen on 0.9.404 and 0.9.506 and this one is very unstable
this game just collapsed ny every system of my phone. i mean EVERY i check on the system logs that ive debugged by HiSuite and other tools. this just happend after my October Patch of ASP or Android Security Patch

i tried to capture Every moment but it will freeze then explode then all parts disappear, sometimes the camera buries me below the ground

Celestial Database: Database Refreshed.
Planetary Systems: 8
Celestial Bodies: 126
Support Files: 74
Total Files: 208
UnityEngine.Logger:Log(LogType, Object)
ModApi.CelestialData.CelestialDatabase:RefreshDatabase()
ModApi.CelestialData.CelestialDatabase:Initialize()
ModApi.CelestialData.CelestialDatabase:Create()
Assets.Scripts.Game:Initialize()
Assets.Scripts.Startup.StartupScript:Start()

Celestial Database: Initialization Complete (0.51 seconds)
UnityEngine.Logger:Log(LogType, Object)
ModApi.CelestialData.CelestialDatabase:Initialize()
ModApi.CelestialData.CelestialDatabase:Create()
Assets.Scripts.Game:Initialize()
Assets.Scripts.Startup.StartupScript:Start()

Screen Size: 1560x720, Requested: 1560x720
Native Resolution: 1560x720@60Hz
Mobile Resolution Scale: 1
UnityEngine.Debug:LogFormat(String, Object[])
Assets.Scripts.Settings.GameQualitySettings:ApplyMobileResolution()
Assets.Scripts.Settings.GameQualitySettings:ApplyDisplaySettings()
Assets.Scripts.Game:Initialize()
Assets.Scripts.Startup.StartupScript:Start()

Loaded Game State: 3191d473-8caa-4e4b-bc27-2b81c478584c
UnityEngine.Logger:Log(LogType, Object)
Assets.Scripts.Game:LoadGameState()
Assets.Scripts.Game:Initialize()
Assets.Scripts.Startup.StartupScript:Start()

0.9.509.0

N/A
Unknown
Craft Designs Folder: /storage/emulated/0/Android/data/com.jundroo.SimpleRockets2/files/UserData/CraftDesigns/
Device Model: HUAWEI JAT-LX3
DeviceType: Handheld
Screen Size: 1560x720
Resolution: 1560x720
Refresh Rate: 60
Target Framerate: 30
VSync Count: 0
Full Screen: True
Screen DPI: 272
Safe Area: (x:54.00, y:0.00, width:1506.00, height:720.00)
GraphicsDeviceID: 0
GraphicsDeviceName: PowerVR Rogue GE8320
GraphicsDeviceType: OpenGLES3
GraphicsDeviceVendor: Imagination Technologies
GraphicsDeviceVendorID: 0
GraphicsDeviceVersion: OpenGL ES 3.2 build 1.10@5130912
GraphicsMemorySize: 1024
GraphicsMultiThreaded: True
GraphicsShaderLevel: 50
MaxTextureSize: 4096
NpotSupport: Full
OperatingSystem: Android OS 9 / API-28 (HUAWEIJAT-LX3/9.1.0.331C636)
ProcessorCount: 8
ProcessorFrequency: 2301
ProcessorType: ARM64 FP ASIMD AES
SupportedRenderTargetCount: 8
Supports2DTextureArrays: True
Supports3DTextures: True
SupportsAccelerometer: True
SupportsAsyncGPUReadback: False
SupportsComputeShaders: True
SupportsGyroscope: False
SupportsInstancing: True
SupportsLocationService: True
SupportsShadows: True
SupportsSparseTextures: True
SupportsVibration: True
SystemMemorySize: 2799
Device Flags: Default,Mobile,Android,LowEnd,LowEndGraphics,LowEndProcessor

UnityEngine.Logger:Log(LogType, Object)
Assets.Scripts.Startup.StartupUtilities:LogDeviceInformation()
Assets.Scripts.Startup.StartupScript:Start()

Screen Size: 1560x720, Requested: 1170x540
Native Resolution: 1560x720@60Hz
Mobile Resolution Scale: 0.75
UnityEngine.Debug:LogFormat(String, Object[])
Assets.Scripts.Settings.GameQualitySettings:ApplyMobileResolution()
ModApi.Common.Events.OpenEventHandler:Invoke(THandler, Object, TArgs)
ModApi.Common.Events.WeakEventHandlerWrapper2:Invoke(Object, TArgs)
System.EventHandler
1:Invoke(Object, TEventArgs)
ModApi.Settings.Core.Setting1:RaiseSettingChangedEvent()
ModApi.Settings.Core.Setting
1:CommitChanges(Boolean)
ModApi.Settings.Core.SettingsCategory:CommitChanges()
Assets.Scripts.Ui.Settings.SettingsDialogScript:FinalizeApply()
Assets.Scripts.Ui.Settings.SettingsDialogScript:OnApplyButtonClicked()
System.Reflection.MethodBase:Invoke(Object, Object[])
UI.Xml.<>cDisplayClass64_0:<HandleEventAttribute>b0()
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessTouchEvents()
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()

[Exception] NullReferenceException: Object reference not set to an instance of an object.
Assets.Scripts.Craft.Parts.Modifiers.Eva.EvaScript.UpdateWaterPhysics () (at <00000000000000000000000000000000>:0)
ModApi.Common.Events.WeakEventHandler+WeakEventHandlerWrapper2+OpenEventHandler[THandler,TArgs].Invoke (THandler target, System.Object sender, TArgs e) (at &lt;00000000000000000000000000000000>:0)
ModApi.Common.Events.WeakEventHandler+WeakEventHandlerWrapper
2[THandler,TArgs].Invoke (System.Object sender, TArgs e) (at <00000000000000000000000000000000>:0)
System.EventHandler1[TEventArgs].Invoke (System.Object sender, TEventArgs e) (at &lt;00000000000000000000000000000000>:0)
ModApi.Settings.Core.Setting
1[T].RaiseSettingChangedEvent () (at <00000000000000000000000000000000>:0)
ModApi.Settings.Core.Setting1[T].CommitChanges (System.Boolean suppressCategoryChangedEvent) (at &lt;00000000000000000000000000000000>:0)
ModApi.Settings.Core.SettingsCategory.CommitChanges () (at &lt;00000000000000000000000000000000>:0)
Assets.Scripts.Ui.Settings.SettingsDialogScript.FinalizeApply () (at &lt;00000000000000000000000000000000>:0)
Assets.Scripts.Ui.Settings.SettingsDialogScript.OnApplyButtonClicked () (at &lt;00000000000000000000000000000000>:0)
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at &lt;00000000000000000000000000000000>:0)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at &lt;00000000000000000000000000000000>:0)
UI.Xml.ElementTagHandler+&lt;>c__DisplayClass64_0.&lt;HandleEventAttribute>b__0 () (at &lt;00000000000000000000000000000000>:0)
System.Action.Invoke () (at &lt;00000000000000000000000000000000>:0)
System.Action
1[T].Invoke (T obj) (at <00000000000000000000000000000000>:0)
System.Collections.Generic.List1[T].ForEach (System.Action1[T] action) (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.ExecuteEvents+EventFunction1[T1].Invoke (T1 handler, UnityEngine.EventSystems.BaseEventData eventData) (at &lt;00000000000000000000000000000000>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction
1[T1] functor) (at <00000000000000000000000000000000>:0)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessTouchPress (UnityEngine.EventSystems.PointerEventData pointerEvent, System.Boolean pressed, System.Boolean released) (at <00000000000000000000000000000000>:0)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessTouchEvents () (at <00000000000000000000000000000000>:0)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () (at <00000000000000000000000000000000>:0)
ModApi.Settings.Core.Setting1:CommitChanges(Boolean)
ModApi.Settings.Core.SettingsCategory:CommitChanges()
Assets.Scripts.Ui.Settings.SettingsDialogScript:FinalizeApply()
Assets.Scripts.Ui.Settings.SettingsDialogScript:OnApplyButtonClicked()
System.Reflection.MethodBase:Invoke(Object, Object[])
UI.Xml.&lt;>c__DisplayClass64_0:&lt;HandleEventAttribute>b__0()
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction
1)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessTouchEvents()
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()

Screen Size: 1170x540, Requested: 1560x720
Native Resolution: 1560x720@60Hz
Mobile Resolution Scale: 1
UnityEngine.Debug:LogFormat(String, Object[])
Assets.Scripts.Settings.GameQualitySettings:ApplyMobileResolution()
ModApi.Common.Events.OpenEventHandler:Invoke(THandler, Object, TArgs)
ModApi.Common.Events.WeakEventHandlerWrapper2:Invoke(Object, TArgs)
System.EventHandler
1:Invoke(Object, TEventArgs)
ModApi.Settings.Core.Setting1:RaiseSettingChangedEvent()
ModApi.Settings.Core.Setting
1:CommitChanges(Boolean)
ModApi.Settings.Core.SettingsCategory:CommitChanges()
Assets.Scripts.Ui.Settings.SettingsDialogScript:FinalizeApply()
Assets.Scripts.Ui.Settings.SettingsDialogScript:OnApplyButtonClicked()
System.Reflection.MethodBase:Invoke(Object, Object[])
UI.Xml.<>cDisplayClass64_0:<HandleEventAttribute>b0()
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessTouchEvents()
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()

[Exception] NullReferenceException: Object reference not set to an instance of an object.
Assets.Scripts.Craft.Parts.Modifiers.Eva.EvaScript.UpdateWaterPhysics () (at <00000000000000000000000000000000>:0)
ModApi.Common.Events.WeakEventHandler+WeakEventHandlerWrapper2+OpenEventHandler[THandler,TArgs].Invoke (THandler target, System.Object sender, TArgs e) (at &lt;00000000000000000000000000000000>:0)
ModApi.Common.Events.WeakEventHandler+WeakEventHandlerWrapper
2[THandler,TArgs].Invoke (System.Object sender, TArgs e) (at <00000000000000000000000000000000>:0)
System.EventHandler1[TEventArgs].Invoke (System.Object sender, TEventArgs e) (at &lt;00000000000000000000000000000000>:0)
ModApi.Settings.Core.Setting
1[T].RaiseSettingChangedEvent () (at <00000000000000000000000000000000>:0)
ModApi.Settings.Core.Setting1[T].CommitChanges (System.Boolean suppressCategoryChangedEvent) (at &lt;00000000000000000000000000000000>:0)
ModApi.Settings.Core.SettingsCategory.CommitChanges () (at &lt;00000000000000000000000000000000>:0)
Assets.Scripts.Ui.Settings.SettingsDialogScript.FinalizeApply () (at &lt;00000000000000000000000000000000>:0)
Assets.Scripts.Ui.Settings.SettingsDialogScript.OnApplyButtonClicked () (at &lt;00000000000000000000000000000000>:0)
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at &lt;00000000000000000000000000000000>:0)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at &lt;00000000000000000000000000000000>:0)
UI.Xml.ElementTagHandler+&lt;>c__DisplayClass64_0.&lt;HandleEventAttribute>b__0 () (at &lt;00000000000000000000000000000000>:0)
System.Action.Invoke () (at &lt;00000000000000000000000000000000>:0)
System.Action
1[T].Invoke (T obj) (at <00000000000000000000000000000000>:0)
System.Collections.Generic.List1[T].ForEach (System.Action1[T] action) (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.ExecuteEvents+EventFunction1[T1].Invoke (T1 handler, UnityEngine.EventSystems.BaseEventData eventData) (at &lt;00000000000000000000000000000000>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction
1[T1] functor) (at <00000000000000000000000000000000>:0)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessTouchPress (UnityEngine.EventSystems.PointerEventData pointerEvent, System.Boolean pressed, System.Boolean released) (at <00000000000000000000000000000000>:0)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessTouchEvents () (at <00000000000000000000000000000000>:0)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () (at <00000000000000000000000000000000>:0)
ModApi.Settings.Core.Setting1:CommitChanges(Boolean)
ModApi.Settings.Core.SettingsCategory:CommitChanges()
Assets.Scripts.Ui.Settings.SettingsDialogScript:FinalizeApply()
Assets.Scripts.Ui.Settings.SettingsDialogScript:OnApplyButtonClicked()
System.Reflection.MethodBase:Invoke(Object, Object[])
UI.Xml.&lt;>c__DisplayClass64_0:&lt;HandleEventAttribute>b__0()
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction
1)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessTouchEvents()
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()

[Exception] NullReferenceException: Object reference not set to an instance of an object.
Assets.Scripts.Craft.Parts.Modifiers.Eva.EvaScript.UpdateWaterPhysics () (at <00000000000000000000000000000000>:0)
ModApi.Common.Events.WeakEventHandler+WeakEventHandlerWrapper2+OpenEventHandler[THandler,TArgs].Invoke (THandler target, System.Object sender, TArgs e) (at &lt;00000000000000000000000000000000>:0)
ModApi.Common.Events.WeakEventHandler+WeakEventHandlerWrapper
2[THandler,TArgs].Invoke (System.Object sender, TArgs e) (at <00000000000000000000000000000000>:0)
System.EventHandler1[TEventArgs].Invoke (System.Object sender, TEventArgs e) (at &lt;00000000000000000000000000000000>:0)
ModApi.Settings.Core.Setting
1[T].RaiseSettingChangedEvent () (at <00000000000000000000000000000000>:0)
ModApi.Settings.Core.Setting1[T].CommitChanges (System.Boolean suppressCategoryChangedEvent) (at &lt;00000000000000000000000000000000>:0)
ModApi.Settings.Core.SettingsCategory.CommitChanges () (at &lt;00000000000000000000000000000000>:0)
Assets.Scripts.Ui.Settings.SettingsDialogScript.FinalizeApply () (at &lt;00000000000000000000000000000000>:0)
Assets.Scripts.Ui.Settings.SettingsDialogScript.OnApplyButtonClicked () (at &lt;00000000000000000000000000000000>:0)
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at &lt;00000000000000000000000000000000>:0)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at &lt;00000000000000000000000000000000>:0)
UI.Xml.ElementTagHandler+&lt;>c__DisplayClass64_0.&lt;HandleEventAttribute>b__0 () (at &lt;00000000000000000000000000000000>:0)
System.Action.Invoke () (at &lt;00000000000000000000000000000000>:0)
System.Action
1[T].Invoke (T obj) (at <00000000000000000000000000000000>:0)
System.Collections.Generic.List1[T].ForEach (System.Action1[T] action) (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.ExecuteEvents+EventFunction1[T1].Invoke (T1 handler, UnityEngine.EventSystems.BaseEventData eventData) (at &lt;00000000000000000000000000000000>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction
1[T1] functor) (at <00000000000000000000000000000000>:0)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessTouchPress (UnityEngine.EventSystems.PointerEventData pointerEvent, System.Boolean pressed, System.Boolean released) (at <00000000000000000000000000000000>:0)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessTouchEvents () (at <00000000000000000000000000000000>:0)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () (at <00000000000000000000000000000000>:0)
ModApi.Settings.Core.Setting1:CommitChanges(Boolean)
ModApi.Settings.Core.SettingsCategory:CommitChanges()
Assets.Scripts.Ui.Settings.SettingsDialogScript:FinalizeApply()
Assets.Scripts.Ui.Settings.SettingsDialogScript:OnApplyButtonClicked()
System.Reflection.MethodBase:Invoke(Object, Object[])
UI.Xml.&lt;>c__DisplayClass64_0:&lt;HandleEventAttribute>b__0()
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction
1)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessTouchEvents()
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()

Generating Cubemaps for 'Musphelheim' at size 512. Thread Is Background: False
UnityEngine.Logger:Log(LogType, Object)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData, Int32, Int32, Boolean)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData)
Assets.Scripts.Scenes.<GenerateCelestialBodyMaps>d__76:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Generating Cubemaps for 'Surtr' at size 512. Thread Is Background: False
UnityEngine.Logger:Log(LogType, Object)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData, Int32, Int32, Boolean)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData)
Assets.Scripts.Scenes.<GenerateCelestialBodyMaps>d__76:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Generating Cubemaps for 'Diyu' at size 512. Thread Is Background: False
UnityEngine.Logger:Log(LogType, Object)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData, Int32, Int32, Boolean)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData)
Assets.Scripts.Scenes.<GenerateCelestialBodyMaps>d__76:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Generating Cubemaps for 'Gomorrah' at size 512. Thread Is Background: False
UnityEngine.Logger:Log(LogType, Object)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData, Int32, Int32, Boolean)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData)
Assets.Scripts.Scenes.<GenerateCelestialBodyMaps>d__76:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Generating Cubemaps for 'Hel' at size 512. Thread Is Background: False
UnityEngine.Logger:Log(LogType, Object)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData, Int32, Int32, Boolean)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData)
Assets.Scripts.Scenes.<GenerateCelestialBodyMaps>d__76:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Generating Cubemaps for 'Dorado' at size 512. Thread Is Background: False
UnityEngine.Logger:Log(LogType, Object)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData, Int32, Int32, Boolean)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData)
Assets.Scripts.Scenes.<GenerateCelestialBodyMaps>d__76:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Generating Cubemaps for 'Meropis' at size 512. Thread Is Background: False
UnityEngine.Logger:Log(LogType, Object)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData, Int32, Int32, Boolean)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData)
Assets.Scripts.Scenes.<GenerateCelestialBodyMaps>d__76:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Generating Cubemaps for 'Euphrates' at size 512. Thread Is Background: False
UnityEngine.Logger:Log(LogType, Object)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData, Int32, Int32, Boolean)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData)
Assets.Scripts.Scenes.<GenerateCelestialBodyMaps>d__76:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Generating Cubemaps for 'Agartha' at size 512. Thread Is Background: False
UnityEngine.Logger:Log(LogType, Object)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData, Int32, Int32, Boolean)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData)
Assets.Scripts.Scenes.<GenerateCelestialBodyMaps>d__76:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Generating Cubemaps for 'Lalotai' at size 512. Thread Is Background: False
UnityEngine.Logger:Log(LogType, Object)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData, Int32, Int32, Boolean)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData)
Assets.Scripts.Scenes.<GenerateCelestialBodyMaps>d__76:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Generating Cubemaps for 'Pohjola' at size 512. Thread Is Background: False
UnityEngine.Logger:Log(LogType, Object)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData, Int32, Int32, Boolean)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData)
Assets.Scripts.Scenes.<GenerateCelestialBodyMaps>d__76:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Generating Cubemaps for 'Untamola' at size 512. Thread Is Background: False
UnityEngine.Logger:Log(LogType, Object)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData, Int32, Int32, Boolean)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData)
Assets.Scripts.Scenes.<GenerateCelestialBodyMaps>d__76:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Generating Cubemaps for 'Pimentola' at size 512. Thread Is Background: False
UnityEngine.Logger:Log(LogType, Object)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData, Int32, Int32, Boolean)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData)
Assets.Scripts.Scenes.<GenerateCelestialBodyMaps>d__76:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Generating Cubemaps for 'Irkalla' at size 512. Thread Is Background: False
UnityEngine.Logger:Log(LogType, Object)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData, Int32, Int32, Boolean)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData)
Assets.Scripts.Scenes.<GenerateCelestialBodyMaps>d__76:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Generating Cubemaps for 'Nungal' at size 512. Thread Is Background: False
UnityEngine.Logger:Log(LogType, Object)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData, Int32, Int32, Boolean)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData)
Assets.Scripts.Scenes.<GenerateCelestialBodyMaps>d__76:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Generating Cubemaps for 'Poli’ahu' at size 512. Thread Is Background: False
UnityEngine.Logger:Log(LogType, Object)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData, Int32, Int32, Boolean)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData)
Assets.Scripts.Scenes.<GenerateCelestialBodyMaps>d__76:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Generating Cubemaps for 'Lilinoe' at size 512. Thread Is Background: False
UnityEngine.Logger:Log(LogType, Object)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData, Int32, Int32, Boolean)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData)
Assets.Scripts.Scenes.<GenerateCelestialBodyMaps>d__76:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Generating Cubemaps for 'Waiau' at size 512. Thread Is Background: False
UnityEngine.Logger:Log(LogType, Object)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData, Int32, Int32, Boolean)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData)
Assets.Scripts.Scenes.<GenerateCelestialBodyMaps>d__76:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Generating Cubemaps for 'Kahoupokane' at size 512. Thread Is Background: False
UnityEngine.Logger:Log(LogType, Object)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData, Int32, Int32, Boolean)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData)
Assets.Scripts.Scenes.<GenerateCelestialBodyMaps>d__76:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Generating Cubemaps for 'Kharga' at size 512. Thread Is Background: False
UnityEngine.Logger:Log(LogType, Object)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData, Int32, Int32, Boolean)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData)
Assets.Scripts.Scenes.<GenerateCelestialBodyMaps>d__76:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Exception] IndexOutOfRangeException: Index was outside the bounds of the array.
ModApi.Planet.Modifiers.VertexData.CratersFast.GetVertexData (ModApi.Planet.PlanetVertexDataInput input, ModApi.Planet.PlanetVertexData data) (at <00000000000000000000000000000000>:0)
ModApi.Planet.TerrainGenerator.UpdateVertexDataHeightPass (ModApi.Planet.TerrainGeneratorCacheData cacheData, ModApi.Planet.PlanetVertexDataInput input, ModApi.Planet.PlanetVertexData output) (at <00000000000000000000000000000000>:0)
ModApi.Planet.TerrainGenerator.GetVertexData (ModApi.Planet.VertexDataRequestType type, UnityEngine.Vector3d normalizedPosition, System.Nullable1[T] normal, ModApi.Planet.TerrainGeneratorCacheData cacheData) (at &lt;00000000000000000000000000000000>:0)
ModApi.Planet.PlanetCubemaps.GenerateCubemapsSegment (System.Int32 yStart, System.Int32 yEnd, System.Int32 size, UnityEngine.CubemapFace face, ModApi.Planet.ITerrainGenerator terrainGenerator, System.Double radius, System.Boolean hasWater, System.Single waterSmoothness, Unity.Collections.NativeArray
1[T] heightSamples, ModApi.Common.MinMaxValue[] heightRanges, Unity.Collections.NativeArray1[T] colors, Unity.Collections.NativeArray1[T] colorMax) (at <00000000000000000000000000000000>:0)
ModApi.Planet.PlanetCubemaps+<>cDisplayClass201.<GenerateCubemapFaceData>b0 () (at <00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.Execute () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at <00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.ThreadPoolTaskScheduler.TryExecuteTaskInline (System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.TaskScheduler.TryRunInline (System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.WrappedTryRunInline () (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.WaitAll (System.Threading.Tasks.Task[] tasks, System.Int32 millisecondsTimeout, System.Threading.CancellationToken cancellationToken) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.WaitAll (System.Threading.Tasks.Task[] tasks, System.Int32 millisecondsTimeout) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.WaitAll (System.Threading.Tasks.Task[] tasks) (at <00000000000000000000000000000000>:0)
ModApi.Planet.PlanetCubemaps+<>cDisplayClass8
1.<CreateCubemaps>b2 () (at <00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.Execute () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at <00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) (at <00000000000000000000000000000000>:0)
System.Threading.ThreadPoolWorkQueue.Dispatch () (at <00000000000000000000000000000000>:0)
ModApi.Planet.TerrainGenerator:UpdateVertexDataHeightPass(TerrainGeneratorCacheData, PlanetVertexDataInput, PlanetVertexData)
ModApi.Planet.TerrainGenerator:GetVertexData(VertexDataRequestType, Vector3d, Nullable1, TerrainGeneratorCacheData)
ModApi.Planet.PlanetCubemaps:GenerateCubemapsSegment(Int32, Int32, Int32, CubemapFace, ITerrainGenerator, Double, Boolean, Single, NativeArray
1, MinMaxValue[], NativeArray1, NativeArray1)
ModApi.Planet.<>cDisplayClass201:<GenerateCubemapFaceData>b0()
System.Threading.Tasks.Task:WaitAll(Task[])
ModApi.Planet.<>cDisplayClass8
1:<CreateCubemaps>b2()
System.Threading.ThreadPoolWorkQueue:Dispatch()

[Error] An error occurred running vertex data modifier 'CratersFast' (in 'Height' common pass). The modifier will be skipped in future attempts.
UnityEngine.Debug:LogError(Object, Object)
ModApi.Planet.TerrainGenerator:UpdateVertexDataHeightPass(TerrainGeneratorCacheData, PlanetVertexDataInput, PlanetVertexData)
ModApi.Planet.TerrainGenerator:GetVertexData(VertexDataRequestType, Vector3d, Nullable1, TerrainGeneratorCacheData)
ModApi.Planet.PlanetCubemaps:GenerateCubemapsSegment(Int32, Int32, Int32, CubemapFace, ITerrainGenerator, Double, Boolean, Single, NativeArray
1, MinMaxValue[], NativeArray1, NativeArray1)
ModApi.Planet.<>cDisplayClass201:<GenerateCubemapFaceData>b0()
System.Threading.Tasks.Task:WaitAll(Task[])
ModApi.Planet.<>cDisplayClass8
1:<CreateCubemaps>b2()
System.Threading.ThreadPoolWorkQueue:Dispatch()

[Exception] IndexOutOfRangeException: Index was outside the bounds of the array.
ModApi.Planet.Modifiers.VertexData.CratersFast.GetVertexData (ModApi.Planet.PlanetVertexDataInput input, ModApi.Planet.PlanetVertexData data) (at <00000000000000000000000000000000>:0)
ModApi.Planet.TerrainGenerator.UpdateVertexDataHeightPass (ModApi.Planet.TerrainGeneratorCacheData cacheData, ModApi.Planet.PlanetVertexDataInput input, ModApi.Planet.PlanetVertexData output) (at <00000000000000000000000000000000>:0)
ModApi.Planet.TerrainGenerator.GetVertexDataBiomeAndHeightPass (UnityEngine.Vector3d normalizedPosition, System.Int32 quadVertexIndex, ModApi.Planet.TerrainGeneratorCacheData cacheData) (at <00000000000000000000000000000000>:0)
ModApi.Planet.TerrainGenerator.GetHeight (UnityEngine.Vector3d normalizedPosition, ModApi.Planet.TerrainGeneratorCacheData cacheData) (at <00000000000000000000000000000000>:0)
ModApi.Planet.PlanetCubemaps.GenerateCubemapsSegment (System.Int32 yStart, System.Int32 yEnd, System.Int32 size, UnityEngine.CubemapFace face, ModApi.Planet.ITerrainGenerator terrainGenerator, System.Double radius, System.Boolean hasWater, System.Single waterSmoothness, Unity.Collections.NativeArray1[T] heightSamples, ModApi.Common.MinMaxValue[] heightRanges, Unity.Collections.NativeArray1[T] colors, Unity.Collections.NativeArray1[T] colorMax) (at &lt;00000000000000000000000000000000>:0)
ModApi.Planet.PlanetCubemaps+&lt;>c__DisplayClass20_1.&lt;GenerateCubemapFaceData>b__0 () (at &lt;00000000000000000000000000000000>:0)
System.Action.Invoke () (at &lt;00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.Execute () (at &lt;00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at &lt;00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at &lt;00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at &lt;00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task&amp; currentTaskSlot) (at &lt;00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) (at &lt;00000000000000000000000000000000>:0)
System.Threading.Tasks.ThreadPoolTaskScheduler.TryExecuteTaskInline (System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued) (at &lt;00000000000000000000000000000000>:0)
System.Threading.Tasks.TaskScheduler.TryRunInline (System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued) (at &lt;00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.WrappedTryRunInline () (at &lt;00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.WaitAll (System.Threading.Tasks.Task[] tasks, System.Int32 millisecondsTimeout, System.Threading.CancellationToken cancellationToken) (at &lt;00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.WaitAll (System.Threading.Tasks.Task[] tasks, System.Int32 millisecondsTimeout) (at &lt;00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.WaitAll (System.Threading.Tasks.Task[] tasks) (at &lt;00000000000000000000000000000000>:0)
ModApi.Planet.PlanetCubemaps+&lt;>c__DisplayClass8_1.&lt;CreateCubemaps>b__2 () (at &lt;00000000000000000000000000000000>:0)
System.Action.Invoke () (at &lt;00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.Execute () (at &lt;00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at &lt;00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at &lt;00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at &lt;00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task&amp; currentTaskSlot) (at &lt;00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) (at &lt;00000000000000000000000000000000>:0)
System.Threading.ThreadPoolWorkQueue.Dispatch () (at &lt;00000000000000000000000000000000>:0)
ModApi.Planet.TerrainGenerator:UpdateVertexDataHeightPass(TerrainGeneratorCacheData, PlanetVertexDataInput, PlanetVertexData)
ModApi.Planet.TerrainGenerator:GetVertexDataBiomeAndHeightPass(Vector3d, Int32, TerrainGeneratorCacheData)
ModApi.Planet.TerrainGenerator:GetHeight(Vector3d, TerrainGeneratorCacheData)
ModApi.Planet.PlanetCubemaps:GenerateCubemapsSegment(Int32, Int32, Int32, CubemapFace, ITerrainGenerator, Double, Boolean, Single, NativeArray
1, MinMaxValue[], NativeArray1, NativeArray1)
ModApi.Planet.<>cDisplayClass201:<GenerateCubemapFaceData>b0()
System.Threading.Tasks.Task:WaitAll(Task[])
ModApi.Planet.<>cDisplayClass8
1:<CreateCubemaps>b2()
System.Threading.ThreadPoolWorkQueue:Dispatch()

[Exception] IndexOutOfRangeException: Index was outside the bounds of the array.
ModApi.Planet.Modifiers.VertexData.CratersFast.GetVertexData (ModApi.Planet.PlanetVertexDataInput input, ModApi.Planet.PlanetVertexData data) (at <00000000000000000000000000000000>:0)
ModApi.Planet.TerrainGenerator.UpdateVertexDataHeightPass (ModApi.Planet.TerrainGeneratorCacheData cacheData, ModApi.Planet.PlanetVertexDataInput input, ModApi.Planet.PlanetVertexData output) (at <00000000000000000000000000000000>:0)
ModApi.Planet.TerrainGenerator.GetVertexDataBiomeAndHeightPass (UnityEngine.Vector3d normalizedPosition, System.Int32 quadVertexIndex, ModApi.Planet.TerrainGeneratorCacheData cacheData) (at <00000000000000000000000000000000>:0)
ModApi.Planet.TerrainGenerator.GetHeight (UnityEngine.Vector3d normalizedPosition, ModApi.Planet.TerrainGeneratorCacheData cacheData) (at <00000000000000000000000000000000>:0)
ModApi.Planet.PlanetCubemaps.GenerateCubemapsSegment (System.Int32 yStart, System.Int32 yEnd, System.Int32 size, UnityEngine.CubemapFace face, ModApi.Planet.ITerrainGenerator terrainGenerator, System.Double radius, System.Boolean hasWater, System.Single waterSmoothness, Unity.Collections.NativeArray1[T] heightSamples, ModApi.Common.MinMaxValue[] heightRanges, Unity.Collections.NativeArray1[T] colors, Unity.Collections.NativeArray1[T] colorMax) (at &lt;00000000000000000000000000000000>:0)
ModApi.Planet.PlanetCubemaps+&lt;>c__DisplayClass20_1.&lt;GenerateCubemapFaceData>b__0 () (at &lt;00000000000000000000000000000000>:0)
System.Action.Invoke () (at &lt;00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.Execute () (at &lt;00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at &lt;00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at &lt;00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at &lt;00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task&amp; currentTaskSlot) (at &lt;00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) (at &lt;00000000000000000000000000000000>:0)
System.Threading.Tasks.ThreadPoolTaskScheduler.TryExecuteTaskInline (System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued) (at &lt;00000000000000000000000000000000>:0)
System.Threading.Tasks.TaskScheduler.TryRunInline (System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued) (at &lt;00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.WrappedTryRunInline () (at &lt;00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.WaitAll (System.Threading.Tasks.Task[] tasks, System.Int32 millisecondsTimeout, System.Threading.CancellationToken cancellationToken) (at &lt;00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.WaitAll (System.Threading.Tasks.Task[] tasks, System.Int32 millisecondsTimeout) (at &lt;00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.WaitAll (System.Threading.Tasks.Task[] tasks) (at &lt;00000000000000000000000000000000>:0)
ModApi.Planet.PlanetCubemaps+&lt;>c__DisplayClass8_1.&lt;CreateCubemaps>b__2 () (at &lt;00000000000000000000000000000000>:0)
System.Action.Invoke () (at &lt;00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.Execute () (at &lt;00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at &lt;00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at &lt;00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at &lt;00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task&amp; currentTaskSlot) (at &lt;00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) (at &lt;00000000000000000000000000000000>:0)
System.Threading.ThreadPoolWorkQueue.Dispatch () (at &lt;00000000000000000000000000000000>:0)
ModApi.Planet.TerrainGenerator:UpdateVertexDataHeightPass(TerrainGeneratorCacheData, PlanetVertexDataInput, PlanetVertexData)
ModApi.Planet.TerrainGenerator:GetVertexDataBiomeAndHeightPass(Vector3d, Int32, TerrainGeneratorCacheData)
ModApi.Planet.TerrainGenerator:GetHeight(Vector3d, TerrainGeneratorCacheData)
ModApi.Planet.PlanetCubemaps:GenerateCubemapsSegment(Int32, Int32, Int32, CubemapFace, ITerrainGenerator, Double, Boolean, Single, NativeArray
1, MinMaxValue[], NativeArray1, NativeArray1)
ModApi.Planet.<>cDisplayClass201:<GenerateCubemapFaceData>b0()
System.Threading.Tasks.Task:WaitAll(Task[])
ModApi.Planet.<>cDisplayClass8
1:<CreateCubemaps>b2()
System.Threading.ThreadPoolWorkQueue:Dispatch()

[Error] An error occurred running vertex data modifier 'CratersFast' (in 'Height' common pass). The modifier will be skipped in future attempts.
UnityEngine.Debug:LogError(Object, Object)
ModApi.Planet.TerrainGenerator:UpdateVertexDataHeightPass(TerrainGeneratorCacheData, PlanetVertexDataInput, PlanetVertexData)
ModApi.Planet.TerrainGenerator:GetVertexDataBiomeAndHeightPass(Vector3d, Int32, TerrainGeneratorCacheData)
ModApi.Planet.TerrainGenerator:GetHeight(Vector3d, TerrainGeneratorCacheData)
ModApi.Planet.PlanetCubemaps:GenerateCubemapsSegment(Int32, Int32, Int32, CubemapFace, ITerrainGenerator, Double, Boolean, Single, NativeArray1, MinMaxValue[], NativeArray1, NativeArray`1)
ModApi.Planet.<>cDisplayClass201:<GenerateCubemapFaceData>b0()
System.Threading.Tasks.Task:WaitAll(Task[])
ModApi.Planet.<>cDisplayClass8
1:<CreateCubemaps>b2()
System.Threading.ThreadPoolWorkQueue:Dispatch()

[Error] An error occurred running vertex data modifier 'CratersFast' (in 'Height' common pass). The modifier will be skipped in future attempts.
UnityEngine.Debug:LogError(Object, Object)
ModApi.Planet.TerrainGenerator:UpdateVertexDataHeightPass(TerrainGeneratorCacheData, PlanetVertexDataInput, PlanetVertexData)
ModApi.Planet.TerrainGenerator:GetVertexDataBiomeAndHeightPass(Vector3d, Int32, TerrainGeneratorCacheData)
ModApi.Planet.TerrainGenerator:GetHeight(Vector3d, TerrainGeneratorCacheData)
ModApi.Planet.PlanetCubemaps:GenerateCubemapsSegment(Int32, Int32, Int32, CubemapFace, ITerrainGenerator, Double, Boolean, Single, NativeArray1, MinMaxValue[], NativeArray1, NativeArray`1)
ModApi.Planet.<>cDisplayClass201:<GenerateCubemapFaceData>b0()
System.Threading.Tasks.Task:WaitAll(Task[])
ModApi.Planet.<>cDisplayClass8
1:<CreateCubemaps>b2()
System.Threading.ThreadPoolWorkQueue:Dispatch()

[Exception] IndexOutOfRangeException: Index was outside the bounds of the array.
ModApi.Planet.Modifiers.VertexData.CratersFast.GetVertexData (ModApi.Planet.PlanetVertexDataInput input, ModApi.Planet.PlanetVertexData data) (at <00000000000000000000000000000000>:0)
ModApi.Planet.TerrainGenerator.UpdateVertexDataHeightPass (ModApi.Planet.TerrainGeneratorCacheData cacheData, ModApi.Planet.PlanetVertexDataInput input, ModApi.Planet.PlanetVertexData output) (at <00000000000000000000000000000000>:0)
ModApi.Planet.TerrainGenerator.GetVertexData (ModApi.Planet.VertexDataRequestType type, UnityEngine.Vector3d normalizedPosition, System.Nullable1[T] normal, ModApi.Planet.TerrainGeneratorCacheData cacheData) (at &lt;00000000000000000000000000000000>:0)
ModApi.Planet.PlanetCubemaps.GenerateCubemapsSegment (System.Int32 yStart, System.Int32 yEnd, System.Int32 size, UnityEngine.CubemapFace face, ModApi.Planet.ITerrainGenerator terrainGenerator, System.Double radius, System.Boolean hasWater, System.Single waterSmoothness, Unity.Collections.NativeArray
1[T] heightSamples, ModApi.Common.MinMaxValue[] heightRanges, Unity.Collections.NativeArray1[T] colors, Unity.Collections.NativeArray1[T] colorMax) (at <00000000000000000000000000000000>:0)
ModApi.Planet.PlanetCubemaps+<>cDisplayClass201.<GenerateCubemapFaceData>b0 () (at <00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.Execute () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at <00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.ThreadPoolTaskScheduler.TryExecuteTaskInline (System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.TaskScheduler.TryRunInline (System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.WrappedTryRunInline () (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.WaitAll (System.Threading.Tasks.Task[] tasks, System.Int32 millisecondsTimeout, System.Threading.CancellationToken cancellationToken) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.WaitAll (System.Threading.Tasks.Task[] tasks, System.Int32 millisecondsTimeout) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.WaitAll (System.Threading.Tasks.Task[] tasks) (at <00000000000000000000000000000000>:0)
ModApi.Planet.PlanetCubemaps+<>cDisplayClass8
1.<CreateCubemaps>b2 () (at <00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.Execute () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at <00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) (at <00000000000000000000000000000000>:0)
System.Threading.ThreadPoolWorkQueue.Dispatch () (at <00000000000000000000000000000000>:0)
ModApi.Planet.TerrainGenerator:UpdateVertexDataHeightPass(TerrainGeneratorCacheData, PlanetVertexDataInput, PlanetVertexData)
ModApi.Planet.TerrainGenerator:GetVertexData(VertexDataRequestType, Vector3d, Nullable1, TerrainGeneratorCacheData)
ModApi.Planet.PlanetCubemaps:GenerateCubemapsSegment(Int32, Int32, Int32, CubemapFace, ITerrainGenerator, Double, Boolean, Single, NativeArray
1, MinMaxValue[], NativeArray1, NativeArray1)
ModApi.Planet.<>cDisplayClass201:<GenerateCubemapFaceData>b0()
System.Threading.Tasks.Task:WaitAll(Task[])
ModApi.Planet.<>cDisplayClass8
1:<CreateCubemaps>b2()
System.Threading.ThreadPoolWorkQueue:Dispatch()

[Error] An error occurred running vertex data modifier 'CratersFast' (in 'Height' common pass). The modifier will be skipped in future attempts.
UnityEngine.Debug:LogError(Object, Object)
ModApi.Planet.TerrainGenerator:UpdateVertexDataHeightPass(TerrainGeneratorCacheData, PlanetVertexDataInput, PlanetVertexData)
ModApi.Planet.TerrainGenerator:GetVertexData(VertexDataRequestType, Vector3d, Nullable1, TerrainGeneratorCacheData)
ModApi.Planet.PlanetCubemaps:GenerateCubemapsSegment(Int32, Int32, Int32, CubemapFace, ITerrainGenerator, Double, Boolean, Single, NativeArray
1, MinMaxValue[], NativeArray1, NativeArray1)
ModApi.Planet.<>cDisplayClass201:<GenerateCubemapFaceData>b0()
System.Threading.Tasks.Task:WaitAll(Task[])
ModApi.Planet.<>cDisplayClass8
1:<CreateCubemaps>b2()
System.Threading.ThreadPoolWorkQueue:Dispatch()

Generating Cubemaps for 'Wadi' at size 512. Thread Is Background: False
UnityEngine.Logger:Log(LogType, Object)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData, Int32, Int32, Boolean)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData)
Assets.Scripts.Scenes.<GenerateCelestialBodyMaps>d__76:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Generating Cubemaps for 'Dakhla' at size 512. Thread Is Background: False
UnityEngine.Logger:Log(LogType, Object)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData, Int32, Int32, Boolean)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData)
Assets.Scripts.Scenes.<GenerateCelestialBodyMaps>d__76:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Generating Cubemaps for 'Suri' at size 512. Thread Is Background: False
UnityEngine.Logger:Log(LogType, Object)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData, Int32, Int32, Boolean)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData)
Assets.Scripts.Scenes.<GenerateCelestialBodyMaps>d__76:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Generating Cubemaps for 'Djinn' at size 512. Thread Is Background: False
UnityEngine.Logger:Log(LogType, Object)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData, Int32, Int32, Boolean)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData)
Assets.Scripts.Scenes.<GenerateCelestialBodyMaps>d__76:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Generating Cubemaps for 'Nysa' at size 512. Thread Is Background: False
UnityEngine.Logger:Log(LogType, Object)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData, Int32, Int32, Boolean)
ModApi.Planet.PlanetCubemaps:CreateCubemaps(IPlanetData)
Assets.Scripts.Scenes.<GenerateCelestialBodyMaps>d__76:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, In

Bug CannotDuplicate Found in 0.9.509.0
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2 Comments

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  • Profile image

    @pedro16797 yes in stock and sometimes I experienced android system forced reboot, and making my device's drivers unstable (but another restart fixed it don't worry)
    And what I mean driver unstable like the screen color gets painful in my eyes and eye comfort is not working and sound drivers does not work and bluetooth drivers too..

    3.6 years ago
  • Profile image
    Dev Pedro

    Sorry for the long wait. Are you still experiencing this issue? Does it happen in the stock system? The system you were using may be at fault, given your device specs.

    3.7 years ago

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