I have a couple of vizzy scripts that end up using engines in a very bad way. They will fire them, turn them off, rinse, repeat. They pretty much use pulse width modulation to control thrust. This shouldn’t be allowed, I should have to control the throttle more carefully because either:

  1. Firing up the engines too often causes damage to them, and eventually the fail.
  2. Firing up the engines takes time, and makes it impractical to use this approach.
Suggestion Submitted

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