I ran a simple logic command making one part of the craft responsible for a few other parts of the craft in activating and deactivating. Activating works well but deactivation is not being executed.

Bug Rejected Found in 1.2.207.0
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    @Pedro it's okay big man. I borrowed a mfd which executes the desired function.

    10 months ago
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    Dev Pedro

    Looking through the code it's likely that you are disabling the vizzy when deactivating the part containing it (turning off a part pauses the programs)

    10 months ago

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